ProgrammableMarketing/atari.com (opens in a new tab)
PDF

Views

  • Plan
  • Roadmap
  • Research

On this page

  • The brief
  • Start here
  • Idea portfolio
  • Effort vs impact
  • This week · 5
  • This quarter · 11
  • Big bets · 3
  • Wildcards · 4
Generated Nov 9, 2026
  1. Programmable
  2. Playbooks
  3. Atari
Atari logo

growth playbook · Nov 9, 2026

atari.com (opens in a new tab)

Atari growth playbook

Diagnosis

Atari just had its best year in a decade (€56 million revenue, +66%) by releasing around 30 games and buying studios, and its 17 open roles show where it goes next: short-session arcade games for Reddit, MSN and new channels, a mobile line built around Crossy Road's maker Hipster Whale, more PC and console launches, consoles and collectibles, and a commercial team for pricing, discounting and bundles.

The weak point is the direct store: atari.com's Trustpilot page is unclaimed, scores 2.2 from only 39 reviews, and is mostly about missing items, wrong editions and refunds, while the Atari Club's own numbers show members buy four times a year.

This playbook fixes the store's public reputation and order communication first, cleans up the old mobile listings, then connects the new platform games, Steam catalogue and Club into one loop, with bigger bets on a classics app, licensing and a retro data report.

Growth Score

7/10

Biggest Opportunity

Turn the many places people meet Atari (Steam, Reddit and MSN games, Crossy Road, MobyGames, hardware) into Atari Club members who buy direct, because Club redeemers spend roughly three times more over their lifetime.

Biggest Risk

The direct store's reputation for missing and wrong orders, now public on an unclaimed review page, can undo the gains from a growing release slate and new hardware.

01

Start here

The three moves to make first. Each one is written up in full below.

  1. 1

    Claim Atari's unclaimed Trustpilot page, answer the order complaints, and invite every delivered atari.com order to review

    Claim the Trustpilot profile and reply to the ten most recent reviews.

    High impact First result in 2 weeks
  2. 2

    Send an order-status email at every step, and show a ship date on every preorder and hardware page

    List every product currently on preorder with its real expected ship month.

    High impact First result in 1 month
  3. 3

    Give Atari Club points for buying direct on atari.com, with double points on preorders

    Check the current points rules and switch on points per dollar spent.

    High impact First result in 1 month

02

Your idea portfolio

23 ideas, grouped by when to run them. Open any idea for how to run it: the steps, who to approach, copy you can use, and how to measure it.

  • 8 ideas are marked Unexpected: plays you are unlikely to have tried.

Every idea placed by the effort it takes against the impact it could have. Quick wins sit top left; select a number to open that idea. The filters below narrow the list by status, timing, category and what Programmable can build.

Effort vs impactEach number is an idea. Select one to open it.
Impact →
Quick wins · 2Big bets · 7Fill-ins · 8Reconsider · 6
Effort →

Showing 23 of 23 ideas

This week 5

Quick wins with a clear first action.

  • 01

    Atari's Trustpilot page shows a TrustScore of 2.2 from just 39 reviews, 77% of them 1-star. Trustpilot itself notes the profile is unclaimed, that Atari has not invited customers to review, and no replies from Atari are shown. The recent complaints are fixable order problems: missing items in an order, wrong editions of physical Switch games, refunds and customs duties. Meanwhile the store's real customers are loyal: Atari Club reward redeemers average 4 orders a year and 75.5% buy again. A few dozen unhappy buyers are speaking for a store that thousands of repeat customers use.

    High impactLow effort First result in 2 weeks Head of E commerce

    First action

    Claim the Trustpilot profile and reply to the ten most recent reviews.

    How to measure it

    TrustScore with 300+ reviews

    Now
    –
    Target
    4.0
    By
    6 months

    Steps

    1. 1

      Claim the profile

      Verify atari.com on Trustpilot and add the support contact.

      Head of E-commerce 1 day

    2. 2

      Reply to every review

      Public replies with a concrete fix for each review from the last 12 months; resolve the open orders privately.

      Customer Support Lead 3 days

    3. 3

      Tag the causes

      Group complaints into missing items, wrong edition, late delivery, refunds and duties.

      Customer Support Lead 1 day

    4. 4

      Automate invites

      Send a review invite to every delivered order a few days after delivery through the store's email tool.

      CRM Manager 1 week

    5. 5

      Fix the top cause

      Start with split shipments and edition picking, the most common complaints.

      Head of E-commerce 4 weeks

    6. 6

      Reply within 48 hours

      A standing rule for all new reviews.

      Customer Support Lead ongoing

    7. 7

      Show the rating

      Add the score to product and preorder pages once it passes 4.0.

      Head of E-commerce 1 day

    First result
    2 weeks
    Cost
    Trustpilot's free plan and support time; a paid plan only if automation needs it
    Owner
    Head of E commerce

    Smallest test

    Claim the profile, reply to all 17 reviews from the last year, and invite one week of delivered orders.

    Why it works

    Claim the profile this week and reply publicly to every review from the last 12 months with a fix (reship, refund or a contact for the order). Then switch on automatic review invites from the Shopify and Klaviyo stack, sent a few days after delivery to every order, so the score reflects all buyers and not only the angriest. Feed the complaint reasons into order operations each month (split shipments, edition picking, refunds), and show the improved rating on product pages once it is earned.

    People search "Atari store reviews" before they preorder a console or collector's edition, and a 2.2 score from 39 reviews is what they find. Profiles that invite every buyer collect far more reviews, the score moves towards the true experience, and public replies show prospective buyers that problems get fixed.

    Ready to use

    CopyPublic reply to an order complaint

    Hi, thank you for telling us, and we're sorry your order arrived [missing an item / with the wrong edition / late]. That's not the experience we want for Atari fans. Our team has [reshipped the missing item / sent the correct edition / issued your refund] and you should hear from our support team by email within 24 hours. If anything is still open, reply to that email and we'll make it right. — Atari Store team

    Risks and how to handle them

    • Invites bring in more complaints while order problems remain

      Fix split shipments and edition picking in the same month, and reply to every new review.

    • Breaking review-platform rules

      Invite every buyer, never only happy ones, and offer no reward for reviews.

    Evidence

    • TrustpilotAtari's Trustpilot page (checked November 3, 2026): TrustScore 2.2 ("Poor") from 39 reviews, 17 of them in the last 12 months; 77% are 1-star and 13% 5-star. The profile is unclaimed, Atari has not invited customers to review, and no replies from Atari are shown. The ten most recent reviews (December 2025 to October 2026) are mostly about orders not received or partly missing (one order arrived without its Gamestation Go and gamepad), wrong editions sent for physical Switch games, refunds and customs duties; the newest, on October 29, 2026, gives 5 stars for tech support.Source
    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • Your websiteatari.com runs on Shopify behind Cloudflare and has a Klaviyo domain verification; atari.club redirects to atari.com/pages/atari-club. On November 3, 2026 the homepage and sitemap returned HTTP 403 to automated readers, and www.atari.com returned 429.Source
  • 02

    Most recent 1-star reviews are about not knowing where an order is: a hardware order that arrived without its Gamestation Go and gamepad, orders never received, preorders that shipped the wrong edition. Analogue, selling to the same retro buyer, puts a plain status on every product: "Shipping Now", "Ship in 24-48 hours", "Ships Dec 2026".

    High impactMedium effort First result in 1 month Head of E commerce

    First action

    List every product currently on preorder with its real expected ship month.

    How to measure it

    Where-is-my-order contacts per 100 orders

    Now
    –
    Target
    -40%
    By
    90 days

    Steps

    1. 1

      Audit preorders

      Every preorder and hardware item with its true ship month.

      Head of E-commerce 2 days

    2. 2

      Add ship-date lines

      One line per product page, kept current.

      Head of E-commerce 3 days

    3. 3

      Build the email flow

      Confirmed, monthly preorder update, shipped, partial shipment.

      CRM Manager 1 week

    4. 4

      Flag split orders

      Trigger the partial-shipment email from the fulfilment system.

      Operations Manager 1 week

    5. 5

      Order lookup page

      Self-serve status by order number and email.

      Head of E-commerce 1 week

    6. 6

      Measure contacts

      Status contacts per 100 orders, before and after.

      Customer Support Lead monthly

    First result
    1 month
    Cost
    Staff time on the existing store and email tools
    Owner
    Head of E commerce

    Smallest test

    Add a ship date and a monthly update email to the single biggest current preorder.

    Why it works

    Add a ship-date line to every preorder, hardware and physical-edition page, and a flow of status emails: confirmed, preorder still on track (monthly), shipped with tracking, and a separate email when an order ships in parts, naming what is still to come. Add a self-serve order lookup page so buyers don't need to contact support to ask.

    "Where is my order" is the biggest driver of complaints and contacts for preorder-heavy stores. Telling buyers before they ask turns silence into trust, and a split-shipment email removes the "missing item" panic behind several reviews.

    Risks and how to handle them

    • Ship dates slip after they are published

      Send the monthly preorder email even when the date moves, with the new date and a cancel option.

    Evidence

    • TrustpilotAtari's Trustpilot page (checked November 3, 2026): TrustScore 2.2 ("Poor") from 39 reviews, 17 of them in the last 12 months; 77% are 1-star and 13% 5-star. The profile is unclaimed, Atari has not invited customers to review, and no replies from Atari are shown. The ten most recent reviews (December 2025 to October 2026) are mostly about orders not received or partly missing (one order arrived without its Gamestation Go and gamepad), wrong editions sent for physical Switch games, refunds and customs duties; the newest, on October 29, 2026, gives 5 stars for tech support.Source
    • Competitor researchRivals' own homepages: Evercade sells officially licensed retro collections on physical cartridges ("No digital licenses. No subscriptions.") through retailers, with a mailing list, Discord and a VIP membership; Analogue (analogue.co) shows a shipping status on each product ("Shipping Now", "Ship in 24-48 hours", "Ships Dec 2026", "Sold Out").Source
    • Your websiteatari.com runs on Shopify behind Cloudflare and has a Klaviyo domain verification; atari.club redirects to atari.com/pages/atari-club. On November 3, 2026 the homepage and sitemap returned HTTP 403 to automated readers, and www.atari.com returned 429.Source
  • 04

    Breakout: Boost is still listed under Atari with 4.4 stars from about 3,500 ratings, but its last update was January 14, 2016, it targets iOS 8, and it still sells $0.99 to $1.99 level packs. At the same time Atari is hiring a Senior Mobile Producer to manage Apple and Google submissions for "a growing Atari Mobile portfolio", and owns Hipster Whale, the maker of Crossy Road. A ten-year-old app is the first impression of Atari's arcade classics on iPhone.

    Medium impactLow effort First result in 2 weeks Senior Mobile Producer

    First action

    Install the app on a current iPhone and check that it and its paid packs work.

    How to measure it

    Share of live Atari apps updated within a year

    Now
    –
    Target
    100%
    By
    90 days

    Steps

    1. 1

      Test the app

      Current iPhone and iPad, including the paid packs.

      Senior Mobile Producer 1 day

    2. 2

      Pull the numbers

      Downloads, revenue and reviews for the last year.

      Sr. Analytics Manager, Commercialization 2 days

    3. 3

      Decide

      Refresh, fold into a new app, or remove from sale.

      Senior Mobile Producer 1 day

    4. 4

      Refresh the listing

      New screenshots, description and Atari Club link if it stays.

      Senior Mobile Producer 1 week

    5. 5

      Audit the rest

      Every older Atari app on both stores.

      Senior Mobile Producer 1 week

    6. 6

      Plan the hand-off

      Tell current players where the next Atari arcade game is.

      Senior Producer, Hipster Whale 2 weeks

    First result
    2 weeks
    Cost
    Producer and engineering time
    Owner
    Senior Mobile Producer

    Smallest test

    Check this week whether the app and its paid packs still work on current iOS.

    Why it works

    Decide in two weeks: either give Breakout: Boost a refresh (current SDK, new screenshots, an Atari Club link, and its paid packs reviewed) or take it off sale and point its audience to the next Atari mobile release. Then run the same check on every older listing, and use the 3,500-rating base as a launch audience for the new mobile line.

    Stale apps hurt store ranking and brand trust, and they can stop working with new phone software. A refreshed or retired listing removes risk and gives the mobile team a ready audience.

    Risks and how to handle them

    • Removing the app loses its ratings and players

      Prefer a refresh or a hand-off update before any removal.

    Evidence

    • App StoreBreakout®: Boost (seller Atari, Interactive) is still listed at 4.4 stars from about 3,500 ratings; its last update was version 2.1 on January 14, 2016, it requires iOS 8.0 or later, and it still sells level packs at $0.99 to $1.99. The other Atari apps on the listing are RollerCoaster Tycoon Touch, Classic, Classic+ (Apple Arcade), 3 and Puzzle, Missile Command: Recharged, Transport Tycoon and Transport Tycoon Lite, Sid Meier's Colonization, VCS Companion and Kombinera; none is Asteroids, Centipede or Pong.Source
    • HiringSenior Mobile Producer (first posted October 7, 2026; remote US or Melbourne): will "Own the end-to-end production lifecycle for mobile and web games", "Lead the porting of games to mobile and other platforms" and "Manage submission and review processes with Apple and Google" for "a growing Atari Mobile portfolio", measured on "engagement, retention, and commercial performance". Hipster Whale in Melbourne is also hiring a Senior Producer and a Senior UX Designer (Mobile) for arcade-style mobile games.Source
    • PressJune 1, 2026: Atari agreed to buy Hipster Whale, maker of Crossy Road (over 340 million downloads), Pac-Man 256 (with Bandai Namco) and Disney Crossy Road, for $29.3 million upfront plus up to $10 million in earn-outs over three years; co-founder Matt Hall is to oversee Atari's growing mobile development.Source
  • 07

    The new platform-games producer must "Own KPIs (games live, revenue/daily player, engagement)" and report weekly, while the commercial analytics hire is asked to reconcile sales data against "platform ground truth" and record an expected outcome for every decision. Without one shared scorecard from week one, each new channel will report differently.

    Medium impactLow effort First result in 2 weeks Game Producer

    First action

    Agree the five metrics and their definitions with the commercial team.

    How to measure it

    Platform titles on the scorecard

    Now
    –
    Target
    100%
    By
    30 days

    Steps

    1. 1

      Agree metrics

      Five metrics with written definitions.

      Game Producer, Platform Games 2 days

    2. 2

      Map data sources

      What each platform reports and how often.

      Sr. Analytics Manager, Commercialization 3 days

    3. 3

      Build the sheet

      One row per title per channel.

      Sr. Analytics Manager, Commercialization 1 week

    4. 4

      Record expectations

      Expected revenue per daily player at launch.

      Game Producer, Platform Games per launch

    5. 5

      Weekly review

      Keep, fix or retire each title.

      Game Producer, Platform Games weekly

    6. 6

      Reconcile

      Against platform payouts.

      Sr. Analytics Manager, Commercialization monthly

    First result
    2 weeks
    Cost
    Staff time only
    Owner
    Game Producer, Platform Games

    Smallest test

    Score the first live title for four weeks.

    Why it works

    Define one scorecard for every platform game: games live, daily players, revenue per daily player, day-1 and day-7 return, and Club sign-ups, split by title and channel, with the expected result written down at launch. Reconcile it monthly against each platform's own reports.

    A common measure lets Atari kill weak titles early, double down on winners and compare Reddit, MSN and new channels fairly before scaling.

    Risks and how to handle them

    • Platforms report different metrics

      Keep a mapping table and flag estimates clearly.

    Evidence

    • HiringGame Producer: Platform Games (first posted October 21, 2026): "We're reimagining Atari's classic arcade catalog as short-session games for Reddit, MSN and emerging channels." The producer will "Own KPIs (games live, revenue/daily player, engagement)" and report weekly, "Manage platform partner relationships (Reddit, MSN)", drive "IP intake and rights clearance", and "Scout new IP and channels (Discord, YouTube Playables, Telegram)". A QA Engineer: Platform Games is also open in Delhi.Source
    • HiringSr. Analytics Manager, Commercialization (first posted August 24, 2026), reporting to the Director of Commercial: will "Own recurring per-game analysis like pricing, discounting, regional performance, and lifecycle dynamics", "Build business cases for commercial decisions including game forecasting, platform deals, bundle strategies", and "Own data trust: reconcile our sales data against platform ground truth", so that every significant decision records an expected outcome.Source
  • 12

    Most Club points today come from linking platforms, streams, MobyGames and quests, yet the Club's value shows up in the store: redeemers buy 4 times a year, spend $150 per order and 75.5% buy again. Atari's physical editions and hardware are also sold by big retailers, so the direct store needs its own reason to win the order.

    High impactLow effort First result in 1 month CRM Manager

    First action

    Check the current points rules and switch on points per dollar spent.

    How to measure it

    Club share of atari.com orders

    Now
    –
    Target
    +10 points
    By
    90 days

    Steps

    1. 1

      Set the rules

      Points per dollar, double on preorders.

      CRM Manager 1 day

    2. 2

      Check margins

      Reward cost at expected redemption.

      Sr. Analytics Manager, Commercialization 2 days

    3. 3

      Show points

      On product pages and the cart.

      Head of E-commerce 3 days

    4. 4

      Delivery bonus

      Points when the order arrives, with a review invite.

      CRM Manager 3 days

    5. 5

      Announce

      Email and the Club Discord.

      Community Manager 1 day

    6. 6

      Measure

      Repeat rate and Club share of orders.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 month
    Cost
    Reward cost, typically a few percent of order value
    Owner
    CRM Manager

    Smallest test

    Double points on one upcoming preorder.

    Why it works

    Award points for every atari.com order, double points on preorders and collector's editions, and a points bonus when the order arrives, which also triggers a review invite. Show the points a buyer will earn on each product page and in the cart.

    Points on purchases are the simplest reason to buy direct instead of from a retailer, and preorder points reward the buyers who carry the most risk.

    Risks and how to handle them

    • Points cost margin on hardware

      Set a lower rate for hardware and a higher one for merchandise.

    Evidence

    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • TrustpilotAtari's Trustpilot page (checked November 3, 2026): TrustScore 2.2 ("Poor") from 39 reviews, 17 of them in the last 12 months; 77% are 1-star and 13% 5-star. The profile is unclaimed, Atari has not invited customers to review, and no replies from Atari are shown. The ten most recent reviews (December 2025 to October 2026) are mostly about orders not received or partly missing (one order arrived without its Gamestation Go and gamepad), wrong editions sent for physical Switch games, refunds and customs duties; the newest, on October 29, 2026, gives 5 stars for tech support.Source
    • PressFiscal year to March 31, 2026: revenue €56.0 million (from €33.6 million), described as the best result in a decade; games €46.1 million (+67.7%), hardware €7.3 million (+82.7%), licensing €2.5 million (+19.8%); net loss €4.8 million (from €12.6 million). Atari was involved in releasing 30 games in the year and has since added Thunderful, Implicit Conversions and Hipster Whale.Source

This quarter 11

The core plays for the next three months.

  • 03

    Customs duties are one of the complaints on Atari's review page, and refunds come up repeatedly. A buyer who pays an unexpected charge on delivery, or refuses the parcel, becomes a refund and a 1-star review. The store itself is fast (real visitors pass Core Web Vitals), so the friction is in the price, not the page.

    Medium impactMedium effort First result in 1 month Head of E commerce

    First action

    Pull last year's orders, refused parcels and refunds by destination country.

    How to measure it

    Duty-related refunds per 100 international orders

    Now
    –
    Target
    -50%
    By
    2 quarters

    Steps

    1. 1

      Size the problem

      International orders, refusals and duty refunds by country.

      Operations Manager 2 days

    2. 2

      Pick markets

      The countries with the most orders and refusals.

      Head of E-commerce 1 day

    3. 3

      Show estimates

      Duties and taxes on product and cart pages for those markets.

      Head of E-commerce 2 weeks

    4. 4

      Test duties-paid

      Duties-paid delivery in the largest market.

      Operations Manager 1 month

    5. 5

      Add shipping notes

      Per-country notes on hardware and collector's editions.

      Head of E-commerce 2 days

    6. 6

      Track the reason

      Duty-related refunds as their own support tag.

      Customer Support Lead monthly

    First result
    1 month
    Cost
    A duties-calculation app or carrier option plus setup time
    Owner
    Head of E commerce

    Smallest test

    Show a duties estimate in the single largest international market for a month.

    Why it works

    For the main non-home markets, show an estimate of duties and taxes on the product and cart pages, and offer duties-paid delivery where volumes justify it. Add a short shipping-to-your-country note on hardware and collector's editions, and track refused parcels and duty-related refunds as a separate reason.

    Landed-cost clarity reduces refused deliveries and refund requests, and buyers who know the full price up front convert and rate the store better.

    Risks and how to handle them

    • Showing duties lowers conversion

      Test duties-paid pricing in one market and compare conversion and refunds together.

    Builds on

    Evidence

    • TrustpilotAtari's Trustpilot page (checked November 3, 2026): TrustScore 2.2 ("Poor") from 39 reviews, 17 of them in the last 12 months; 77% are 1-star and 13% 5-star. The profile is unclaimed, Atari has not invited customers to review, and no replies from Atari are shown. The ten most recent reviews (December 2025 to October 2026) are mostly about orders not received or partly missing (one order arrived without its Gamestation Go and gamepad), wrong editions sent for physical Switch games, refunds and customs duties; the newest, on October 29, 2026, gives 5 stars for tech support.Source
    • PageSpeedReal-visitor Chrome data for atari.com passes Core Web Vitals: LCP 1.76 s, INP 134 ms and CLS 0.03 at the 75th percentile, with LCP 17% faster than a year earlier.Source
  • 06

    Atari is rebuilding its classic arcade catalogue as short-session games for Reddit and MSN, where millions of casual players will meet Atari without ever visiting atari.com. The Atari Club already gives points for linking Steam, Xbox and Twitch, and its redeemers are worth $456 over their lifetime against $144 for non-members.

    High impactMedium effort First result in 1 quarter Game Producer

    First action

    Check what each platform's rules allow for outbound links and account linking.

    How to measure it

    Club sign-ups per 1,000 daily players

    Now
    –
    Target
    5
    By
    2 quarters

    Steps

    1. 1

      Check platform rules

      Outbound links and account linking on Reddit and MSN.

      Game Producer, Platform Games 1 week

    2. 2

      Design the moment

      End screen, quest and badge.

      Asset Designer, Platform Games 1 week

    3. 3

      Create the quest

      Points for playing three classics in a week.

      Community Manager 1 week

    4. 4

      Welcome reward

      A first-order reward on atari.com.

      CRM Manager 3 days

    5. 5

      Ship in one game

      Start with the best-performing title.

      Game Producer, Platform Games 2 weeks

    6. 6

      Measure and roll out

      Sign-ups and first orders by game and channel.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 quarter
    Cost
    Design and producer time; rewards cost
    Owner
    Game Producer, Platform Games

    Smallest test

    Add a Club end screen to one game for a month.

    Why it works

    Add a light, platform-compliant "join the Atari Club" moment to each platform game: an end screen after a high score, a Club quest for playing three classics in a week, and a Club badge for top leaderboard places. Track sign-ups by game and channel, and offer new members a welcome reward redeemable on atari.com.

    Free short-session games are cheap reach; the Club turns that reach into an owned audience that buys direct, which is where Atari keeps the most margin.

    Risks and how to handle them

    • Platforms restrict promotion

      Use in-game badges and quests that stay within each platform's rules.

    Evidence

    • HiringGame Producer: Platform Games (first posted October 21, 2026): "We're reimagining Atari's classic arcade catalog as short-session games for Reddit, MSN and emerging channels." The producer will "Own KPIs (games live, revenue/daily player, engagement)" and report weekly, "Manage platform partner relationships (Reddit, MSN)", drive "IP intake and rights clearance", and "Scout new IP and channels (Discord, YouTube Playables, Telegram)". A QA Engineer: Platform Games is also open in Delhi.Source
    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • HiringAsset Designer: Platform Games (first posted October 21, 2026): produces "capsule art, hero banners, app icons, splash screens, store marketing graphics" and "social media crops", and will "Adapt and optimize key art for specific platform technical parameters (MSN, Reddit, YouTube Playables, Netflix Games)".Source
  • 08

    Atari has 204 titles on Steam and releases arrive every few weeks (Godzilla on November 3, two Toy Story titles in October, Thief remaster on pre-purchase), yet its Steam publisher page has only 24,368 followers. Followers are notified of each new release, so each launch could be growing the audience for the next one.

    Medium impactLow effort First result in 1 month Publishing Producer

    First action

    Add the follow link to the Godzilla and Thief store pages.

    How to measure it

    Publisher page followers

    Now
    –
    Target
    50,000
    By
    2 quarters

    Steps

    1. 1

      Add the call

      Follow link in every Atari store page description.

      Publishing Producer 1 week

    2. 2

      Curate lists

      Franchise lists on the publisher page.

      Publishing Producer 1 week

    3. 3

      End cards

      Follow prompt on launch trailers.

      Asset Designer, Platform Games per launch

    4. 4

      Club quest

      Points for following the page.

      Community Manager 3 days

    5. 5

      Announce in Discord

      In the 25,000-member Club server.

      Community Manager 1 day

    6. 6

      Track

      Followers and wishlists per launch.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 month
    Cost
    Staff time only
    Owner
    Publishing Producer

    Smallest test

    Add the follow link to one launch and compare follower growth with the last launch.

    Why it works

    Add a "follow Atari on Steam" call to every store page description, launch trailer end card, Club email and Discord announcement, and give Club points for following the publisher page. Curate the page by franchise (remasters, RollerCoaster Tycoon, Atari 50 and Recharged, new games) so visitors find more to buy.

    A bigger follower base lowers the cost of every launch, and a curated publisher page sells back-catalogue titles to visitors who came for one new game.

    Risks and how to handle them

    • Partner-branded titles have their own pages

      Agree a shared follow call with each IP owner.

    Evidence

    • SteamSteam (checked November 3, 2026): 204 titles under the publisher "Atari"; the publisher page has 24,368 followers. The first page mixes new releases (Godzilla: Destroy All Monsters Melee Remastered, $29.99, plus a $5.99 Digital Deluxe Upgrade, November 3, 2026; two Toy Story titles, October 15, 2026; Thief: The Dark Project Remastered on pre-purchase for December 3, 2026; Bubsy 4D, May 22, 2026, $19.99) with deep back-catalogue discounts: Turok 85% off, Turok 2 80%, Forsaken Remastered, Strife and Surgeon Simulator 90%, System Shock 70%, Mortal Kombat: Legacy Kollection 60%. Franchise entries are sold one by one: Turok, Turok 2 and Turok 3; System Shock, System Shock: Enhanced Edition and System Shock 2; SiN Episodes, SiN Gold and SiN Reloaded; four RollerCoaster Tycoon editions.Source
    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
  • 09

    On Atari's Steam listing, many older titles sit at 80-90% off (Turok, Turok 2, Forsaken Remastered, Strife, Surgeon Simulator), and even 2025 releases such as Mortal Kombat: Legacy Kollection are 60% off. The new commercial analytics hire owns "pricing, discounting, regional performance, and lifecycle dynamics". Deep, frequent discounts teach buyers to wait.

    High impactMedium effort First result in 1 quarter Sr. Analytics Manager

    First action

    Pick 20 matched back-catalogue titles and split them into test and control.

    How to measure it

    Back-catalogue revenue per title versus control

    Now
    –
    Target
    +10%
    By
    2 quarters

    Steps

    1. 1

      Pull history

      Units and revenue by discount depth for two years.

      Sr. Analytics Manager, Commercialization 1 week

    2. 2

      Match titles

      Test and control groups by age, genre and reviews.

      Sr. Analytics Manager, Commercialization 3 days

    3. 3

      Write expectations

      Expected revenue for each group.

      Director of Commercial 1 day

    4. 4

      Run the test

      Discount cap for one quarter.

      Publishing Producer 1 quarter

    5. 5

      Compare

      Revenue, units and wishlist conversion.

      Sr. Analytics Manager, Commercialization 1 week

    6. 6

      Set the calendar

      Discount rules by title age and reviews.

      Director of Commercial 1 week

    First result
    1 quarter
    Cost
    Analyst time; possible short-term unit dip
    Owner
    Sr. Analytics Manager, Commercialization

    Smallest test

    Cap discounts on five titles for one sale event.

    Why it works

    Run a structured test: for a set of back-catalogue titles, cap discounts at 50-60% for a quarter and compare units, revenue and wishlist conversion against similar titles left at their usual depth. Set a discount calendar by title age and review score, and record the expected outcome of each change before it runs.

    For loyal retro audiences, revenue often holds or rises at shallower discounts, and fewer deep sales protects full-price launches.

    Risks and how to handle them

    • Lower visibility in big seasonal sales

      Keep seasonal events in the plan and cap only the depth.

    Builds on

    Evidence

    • SteamSteam (checked November 3, 2026): 204 titles under the publisher "Atari"; the publisher page has 24,368 followers. The first page mixes new releases (Godzilla: Destroy All Monsters Melee Remastered, $29.99, plus a $5.99 Digital Deluxe Upgrade, November 3, 2026; two Toy Story titles, October 15, 2026; Thief: The Dark Project Remastered on pre-purchase for December 3, 2026; Bubsy 4D, May 22, 2026, $19.99) with deep back-catalogue discounts: Turok 85% off, Turok 2 80%, Forsaken Remastered, Strife and Surgeon Simulator 90%, System Shock 70%, Mortal Kombat: Legacy Kollection 60%. Franchise entries are sold one by one: Turok, Turok 2 and Turok 3; System Shock, System Shock: Enhanced Edition and System Shock 2; SiN Episodes, SiN Gold and SiN Reloaded; four RollerCoaster Tycoon editions.Source
    • HiringSr. Analytics Manager, Commercialization (first posted August 24, 2026), reporting to the Director of Commercial: will "Own recurring per-game analysis like pricing, discounting, regional performance, and lifecycle dynamics", "Build business cases for commercial decisions including game forecasting, platform deals, bundle strategies", and "Own data trust: reconcile our sales data against platform ground truth", so that every significant decision records an expected outcome.Source
  • 10

    Atari's Steam catalogue lists Turok, Turok 2 and Turok 3 separately, the same for three System Shock entries, three SiN entries and four RollerCoaster Tycoon editions. The commercial team is asked to build cases for "bundle strategies", and the Publishing Producer is launching "a large number of small titles" each year.

    Medium impactLow effort First result in 1 month Director of Commercial

    First action

    List every franchise with two or more Atari titles on Steam.

    How to measure it

    Revenue from franchise bundles

    Now
    –
    Target
    10% of back-catalogue revenue
    By
    2 quarters

    Steps

    1. 1

      List franchises

      Every series with two or more titles.

      Sr. Analytics Manager, Commercialization 1 day

    2. 2

      Check rights

      Bundling rights for partner-owned IP.

      Publishing Producer 1 week

    3. 3

      Price the bundles

      Complete-the-set pricing.

      Director of Commercial 2 days

    4. 4

      Create art

      Bundle capsules and banners.

      Asset Designer, Platform Games 1 week

    5. 5

      Publish

      On Steam, then consoles where possible.

      Publishing Producer 1 week

    6. 6

      Review

      Revenue and buyers who complete a set.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 month
    Cost
    Staff time only
    Owner
    Director of Commercial

    Smallest test

    Launch the Turok trilogy bundle first.

    Why it works

    Create franchise bundles on Steam (and matching console bundles where possible): a Turok trilogy, a System Shock collection, a SiN collection and a RollerCoaster Tycoon collection, each with the "complete the set" discount for owners of part of it. Attach each bundle to the newest release in the series, so a new remaster lifts the older ones.

    Bundles raise order value from fans who already own one entry and give older titles a full-price reason to be bought, without another deep discount.

    Risks and how to handle them

    • Bundles cannibalise single sales

      Price bundles near the sum of typical discounted prices, not below.

    Evidence

    • SteamSteam (checked November 3, 2026): 204 titles under the publisher "Atari"; the publisher page has 24,368 followers. The first page mixes new releases (Godzilla: Destroy All Monsters Melee Remastered, $29.99, plus a $5.99 Digital Deluxe Upgrade, November 3, 2026; two Toy Story titles, October 15, 2026; Thief: The Dark Project Remastered on pre-purchase for December 3, 2026; Bubsy 4D, May 22, 2026, $19.99) with deep back-catalogue discounts: Turok 85% off, Turok 2 80%, Forsaken Remastered, Strife and Surgeon Simulator 90%, System Shock 70%, Mortal Kombat: Legacy Kollection 60%. Franchise entries are sold one by one: Turok, Turok 2 and Turok 3; System Shock, System Shock: Enhanced Edition and System Shock 2; SiN Episodes, SiN Gold and SiN Reloaded; four RollerCoaster Tycoon editions.Source
    • HiringSr. Analytics Manager, Commercialization (first posted August 24, 2026), reporting to the Director of Commercial: will "Own recurring per-game analysis like pricing, discounting, regional performance, and lifecycle dynamics", "Build business cases for commercial decisions including game forecasting, platform deals, bundle strategies", and "Own data trust: reconcile our sales data against platform ground truth", so that every significant decision records an expected outcome.Source
    • HiringPublishing Producer (first posted October 2, 2026): works on "a rapidly growing label", "supporting the launch of a large number of small titles across PC and Console throughout the year"; will "Coordinate IP collaborations and approvals with external IP owners", coordinate QA and localization, and "manage external localization teams for store pages".Source
  • 11

    The commercial analytics role is defined around per-game platform data (pricing, discounting, regional performance) and reconciling sales against "platform ground truth". But Atari also runs its own Shopify store and a Club whose redeemers place 4 orders a year, and that direct data shows which franchises fans buy merchandise, hardware and physical editions for.

    Medium impactMedium effort First result in 1 quarter Sr. Analytics Manager

    First action

    Export 12 months of store orders tagged by franchise.

    How to measure it

    Physical and hardware decisions with direct data attached

    Now
    –
    Target
    100%
    By
    2 quarters

    Steps

    1. 1

      Export orders

      Store orders by product and franchise.

      Head of E-commerce 2 days

    2. 2

      Tag products

      Map every product to a franchise.

      Head of E-commerce 1 week

    3. 3

      Join Club data

      Linked platforms and points activity.

      CRM Manager 1 week

    4. 4

      Build the view

      One commercial view across platforms and direct.

      Sr. Analytics Manager, Commercialization 3 weeks

    5. 5

      Use in decisions

      Physical runs, hardware and licensing cases.

      Director of Commercial ongoing

    6. 6

      Reconcile

      Against Shopify payouts monthly.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 quarter
    Cost
    Analyst time
    Owner
    Sr. Analytics Manager, Commercialization

    Smallest test

    Compare direct sales by franchise with Steam sales for the top 10 franchises.

    Why it works

    Add the direct store and Club data to the same commercial view: orders and margin by franchise, Club members by linked platform (Steam, Xbox, Twitch), and what members buy after a game launch. Use it in business cases for physical editions, hardware runs and licensing, and to decide which games get collector's editions.

    Direct data is the only place Atari sees individual fans across games, hardware and merchandise, and it improves forecasts for physical runs where overstock is expensive.

    Risks and how to handle them

    • Privacy rules on member data

      Use aggregated data and the consent members already gave.

    Builds on

    Evidence

    • HiringSr. Analytics Manager, Commercialization (first posted August 24, 2026), reporting to the Director of Commercial: will "Own recurring per-game analysis like pricing, discounting, regional performance, and lifecycle dynamics", "Build business cases for commercial decisions including game forecasting, platform deals, bundle strategies", and "Own data trust: reconcile our sales data against platform ground truth", so that every significant decision records an expected outcome.Source
    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • Your websiteatari.com runs on Shopify behind Cloudflare and has a Klaviyo domain verification; atari.club redirects to atari.com/pages/atari-club. On November 3, 2026 the homepage and sitemap returned HTTP 403 to automated readers, and www.atari.com returned 429.Source
  • 13

    The Publishing Producer will "manage external localization teams for store pages" for a large number of small PC and console titles, while the commercial analytics hire owns "regional performance". With 204 titles on Steam, deciding which store pages to localize first is a data question.

    Medium impactMedium effort First result in 1 quarter Publishing Producer

    First action

    Pull sales and wishlists by country for the top 30 titles.

    How to measure it

    Visit-to-purchase rate on localized pages

    Now
    –
    Target
    +15%
    By
    2 quarters

    Steps

    1. 1

      Pull regional data

      Sales and wishlists by country for the top 30 titles.

      Sr. Analytics Manager, Commercialization 1 week

    2. 2

      Rank languages

      Top languages per title.

      Sr. Analytics Manager, Commercialization 2 days

    3. 3

      Brief vendors

      Store page text and trailer subtitles.

      Publishing Producer 1 week

    4. 4

      Localize

      First 10 titles.

      Publishing Producer 1 month

    5. 5

      Publish

      On Steam and console stores.

      Publishing Producer 1 week

    6. 6

      Compare

      Conversion by language before and after.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 quarter
    Cost
    Localization vendor costs per page
    Owner
    Publishing Producer

    Smallest test

    Localize three store pages into the top non-English language and compare.

    Why it works

    Rank titles by sales and wishlists from non-English regions, then localize the store page (description, capsule text, trailer subtitles) for the top languages per title, starting with the back catalogue that already sells there. Measure conversion before and after for each language.

    A store page in the buyer's language is a cheap conversion lift, and starting where demand already exists makes the return easy to prove.

    Risks and how to handle them

    • Pages localized but the game is not

      Say clearly on the page which languages the game itself supports.

    Evidence

    • HiringPublishing Producer (first posted October 2, 2026): works on "a rapidly growing label", "supporting the launch of a large number of small titles across PC and Console throughout the year"; will "Coordinate IP collaborations and approvals with external IP owners", coordinate QA and localization, and "manage external localization teams for store pages".Source
    • HiringSr. Analytics Manager, Commercialization (first posted August 24, 2026), reporting to the Director of Commercial: will "Own recurring per-game analysis like pricing, discounting, regional performance, and lifecycle dynamics", "Build business cases for commercial decisions including game forecasting, platform deals, bundle strategies", and "Own data trust: reconcile our sales data against platform ground truth", so that every significant decision records an expected outcome.Source
    • SteamSteam (checked November 3, 2026): 204 titles under the publisher "Atari"; the publisher page has 24,368 followers. The first page mixes new releases (Godzilla: Destroy All Monsters Melee Remastered, $29.99, plus a $5.99 Digital Deluxe Upgrade, November 3, 2026; two Toy Story titles, October 15, 2026; Thief: The Dark Project Remastered on pre-purchase for December 3, 2026; Bubsy 4D, May 22, 2026, $19.99) with deep back-catalogue discounts: Turok 85% off, Turok 2 80%, Forsaken Remastered, Strife and Surgeon Simulator 90%, System Shock 70%, Mortal Kombat: Legacy Kollection 60%. Franchise entries are sold one by one: Turok, Turok 2 and Turok 3; System Shock, System Shock: Enhanced Edition and System Shock 2; SiN Episodes, SiN Gold and SiN Reloaded; four RollerCoaster Tycoon editions.Source
  • 15

    Implicit Conversions, Atari's emulation studio, is hiring engineers to "bring classic games to life on modern hardware" and "patch out bugs, replace media, add achievements/trophies". Those improvements are the answer to the question every retro buyer asks ("why pay again for a game I own?"), but they are easy to bury in a store description.

    Medium impactLow effort First result in 1 month Publishing Producer

    First action

    Write the "what's new" block for the next re-release.

    How to measure it

    Visit-to-purchase rate on re-releases

    Now
    –
    Target
    +10%
    By
    2 quarters

    Steps

    1. 1

      Collect the changes

      A standard change list from each project.

      Senior Generalist Engineer, Implicit Conversions per release

    2. 2

      Write the block

      Five lines at the top of the store page.

      Publishing Producer 1 day

    3. 3

      Add art

      Before and after screenshots.

      Asset Designer, Platform Games 2 days

    4. 4

      Club quest

      Points for earning new achievements.

      Community Manager 3 days

    5. 5

      Engineering video

      For the bigger releases.

      Publishing Producer per release

    6. 6

      Measure

      Conversion against earlier re-releases.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 month
    Cost
    Staff time only
    Owner
    Publishing Producer

    Smallest test

    Add the block to one current re-release page and compare conversion.

    Why it works

    For every re-release, publish a short "what's new" block at the top of the store page and in launch posts: achievements and trophies added, bugs fixed, display and control options. Add a recurring Club quest for earning the new achievements, and a short engineering video for the bigger releases.

    Concrete improvements justify the price and lift conversion from fans who own the original, and achievement hunters are an active, social audience.

    Risks and how to handle them

    • Partner IP owners control messaging

      Include the block in the approval pack sent to IP owners.

    Evidence

    • HiringIndustrial Designer (first posted October 2, 2026): will "Design exciting products that capture the heart of our brands and licensed collaborators" across "consoles, controllers, and collectibles". Implicit Conversions, an Atari studio, is hiring junior and senior generalist engineers to "bring classic games to life on modern hardware" and "patch out bugs, replace media, add achievements/trophies".Source
    • SteamSteam (checked November 3, 2026): 204 titles under the publisher "Atari"; the publisher page has 24,368 followers. The first page mixes new releases (Godzilla: Destroy All Monsters Melee Remastered, $29.99, plus a $5.99 Digital Deluxe Upgrade, November 3, 2026; two Toy Story titles, October 15, 2026; Thief: The Dark Project Remastered on pre-purchase for December 3, 2026; Bubsy 4D, May 22, 2026, $19.99) with deep back-catalogue discounts: Turok 85% off, Turok 2 80%, Forsaken Remastered, Strife and Surgeon Simulator 90%, System Shock 70%, Mortal Kombat: Legacy Kollection 60%. Franchise entries are sold one by one: Turok, Turok 2 and Turok 3; System Shock, System Shock: Enhanced Edition and System Shock 2; SiN Episodes, SiN Gold and SiN Reloaded; four RollerCoaster Tycoon editions.Source
  • 16

    Atari owns MobyGames and AtariAge, and MobyGames contributions (reviews, scores, credits) already earn Atari Club points. These are the most knowledgeable retro players on the internet, and Atari releases a steady flow of remasters and re-releases that need early, credible reviews.

    Medium impactLow effort First result in 1 month Community Manager

    First action

    Count active MobyGames contributors who are also Club members.

    How to measure it

    First-week Steam reviews per re-release

    Now
    –
    Target
    2x
    By
    2 quarters

    Steps

    1. 1

      Find contributors

      Active MobyGames contributors who are Club members.

      Community Manager 1 week

    2. 2

      Write the rules

      Opt-in, honest reviews, disclosure.

      Community Manager 2 days

    3. 3

      Invite

      First 200 members.

      Community Manager 1 week

    4. 4

      Send keys

      Before each re-release.

      Publishing Producer per release

    5. 5

      Reward

      Points and a badge.

      CRM Manager per release

    6. 6

      Measure

      First-week reviews and score.

      Sr. Analytics Manager, Commercialization per release

    First result
    1 month
    Cost
    Keys and points
    Owner
    Community Manager

    Smallest test

    Run it for the next re-release with 50 contributors.

    Why it works

    Create an opt-in "early players" group of active MobyGames contributors and AtariAge members. Give them early access keys to re-releases in exchange for honest Steam reviews and MobyGames entries, with Club points and a badge. Disclose the free keys as platform rules require.

    Early, informed reviews lift a new release's Steam rating in its first days, which drives visibility, and it rewards the community Atari already owns.

    Risks and how to handle them

    • Looks like paid reviews

      Ask for honest reviews only, require disclosure, and never reward positive scores.

    Evidence

    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • HiringAtari's description in its job posts: "Founded in 1972, Atari is one of the world's most iconic consumer brands"; it "owns and/or manages a portfolio of more than 400 games and franchises" including "Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®"; the family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, Coatsink and Hipster Whale, with operations "spanning gaming, e-commerce, licensing, and hardware". 17 roles were open on its Greenhouse board on November 3, 2026.Source
  • 17

    The numbered Woodgrain Super Pocket Atari Edition (2,600 units) could only be redeemed with Club points, and redemptions started in its first week. Atari is now hiring an Industrial Designer for "consoles, controllers, and collectibles", and hardware revenue grew 82.7% last year.

    High impactMedium effort First result in 1 quarter Industrial Designer

    First action

    Pick the next collectible and its points price.

    How to measure it

    Monthly active point earners

    Now
    –
    Target
    +30%
    By
    2 quarters

    Steps

    1. 1

      Pick the item

      One collectible per quarter.

      Industrial Designer 2 weeks

    2. 2

      Cost the run

      Unit cost at small volume.

      Operations Manager 1 week

    3. 3

      Set the price

      Points price that takes a few months to earn.

      CRM Manager 2 days

    4. 4

      Announce early

      A quarter ahead in email and Discord.

      Community Manager 1 day

    5. 5

      Produce

      Numbered small run.

      Industrial Designer 1 quarter

    6. 6

      Measure

      Point earning and orders from members.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 quarter
    Cost
    Small production runs
    Owner
    Industrial Designer

    Smallest test

    Announce one points-only item and track point earning for a month.

    Why it works

    Plan a quarterly numbered collectible (a controller, a cartridge-style display piece, a mini cabinet) that can only be earned with points, announced a quarter ahead so members collect points for it. Use the Industrial Designer's pipeline and small runs to keep cost low.

    A visible, scarce goal makes members earn and spend more points, and since points come from purchases, linking and quests, it lifts both store orders and engagement.

    Risks and how to handle them

    • Delays disappoint members

      Only announce items already in production, and give ship dates.

    Builds on

    Evidence

    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • HiringIndustrial Designer (first posted October 2, 2026): will "Design exciting products that capture the heart of our brands and licensed collaborators" across "consoles, controllers, and collectibles". Implicit Conversions, an Atari studio, is hiring junior and senior generalist engineers to "bring classic games to life on modern hardware" and "patch out bugs, replace media, add achievements/trophies".Source
    • PressFiscal year to March 31, 2026: revenue €56.0 million (from €33.6 million), described as the best result in a decade; games €46.1 million (+67.7%), hardware €7.3 million (+82.7%), licensing €2.5 million (+19.8%); net loss €4.8 million (from €12.6 million). Atari was involved in releasing 30 games in the year and has since added Thunderful, Implicit Conversions and Hipster Whale.Source
  • 22

    Hardware revenue grew 82.7% to €7.3 million, and hardware buyers are the ones writing about missing consoles and gamepads on the review page. A hardware buyer is the most valuable new customer: Club redeemers place 4 orders a year against 1.1 for everyone else.

    Medium impactLow effort First result in 1 month CRM Manager

    First action

    Write the setup email for the best-selling device.

    How to measure it

    Hardware buyers with a second order in 90 days

    Now
    –
    Target
    +25%
    By
    2 quarters

    Steps

    1. 1

      Map devices

      Compatible games and accessories per device.

      Head of E-commerce 3 days

    2. 2

      Write emails

      Setup, games, Club, review.

      CRM Manager 1 week

    3. 3

      Trigger on delivery

      Start the flow when the order arrives.

      CRM Manager 2 days

    4. 4

      Support shortcut

      One-click help for setup issues.

      Customer Support Lead 2 days

    5. 5

      Launch

      For all hardware orders.

      CRM Manager 1 day

    6. 6

      Measure

      Second orders and support contacts.

      Sr. Analytics Manager, Commercialization monthly

    First result
    1 month
    Cost
    Staff time on the existing email tool
    Owner
    CRM Manager

    Smallest test

    Run the flow for one device for a month.

    Why it works

    After a hardware order is delivered, send a short series: setup tips and the support contact (to catch problems before they become reviews), the games and accessories that work with the device, an invitation to join the Club with a first-order reward, and a review invite once they've played.

    It catches setup problems privately, sells cartridges and accessories when interest is highest, and turns one-time hardware buyers into Club members.

    Risks and how to handle them

    • Too many emails

      Four emails over 30 days, with an easy opt-out.

    Builds on

    Evidence

    • TrustpilotAtari's Trustpilot page (checked November 3, 2026): TrustScore 2.2 ("Poor") from 39 reviews, 17 of them in the last 12 months; 77% are 1-star and 13% 5-star. The profile is unclaimed, Atari has not invited customers to review, and no replies from Atari are shown. The ten most recent reviews (December 2025 to October 2026) are mostly about orders not received or partly missing (one order arrived without its Gamestation Go and gamepad), wrong editions sent for physical Switch games, refunds and customs duties; the newest, on October 29, 2026, gives 5 stars for tech support.Source
    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • PressFiscal year to March 31, 2026: revenue €56.0 million (from €33.6 million), described as the best result in a decade; games €46.1 million (+67.7%), hardware €7.3 million (+82.7%), licensing €2.5 million (+19.8%); net loss €4.8 million (from €12.6 million). Atari was involved in releasing 30 games in the year and has since added Thunderful, Implicit Conversions and Hipster Whale.Source

Big bets 3

Larger plays that can change the trajectory.

  • 05

    Atari's best-known franchises are Asteroids, Centipede, Missile Command and Pong, yet the only Atari arcade apps on the App Store listing are a 2016 Breakout and Missile Command: Recharged. Atari now owns the team behind Crossy Road (340 million+ downloads) and is hiring mobile producers and a mobile UX designer for arcade-style games.

    High impactHigh effort First result in 2 quarters Senior Producer

    First action

    Write a one-page concept with the first five games and the monetization model.

    How to measure it

    Monthly active players

    Now
    –
    Target
    500,000
    By
    6 months after launch

    Steps

    1. 1

      Concept

      Five launch games, session design, monetization.

      Senior Producer, Hipster Whale 2 weeks

    2. 2

      Business case

      Revenue per player and payback against the build cost.

      Sr. Analytics Manager, Commercialization 1 week

    3. 3

      Reuse builds

      Share code and art with the Reddit and MSN games.

      Game Producer, Platform Games 1 month

    4. 4

      Design the UX

      Game picker, daily challenge, Club login.

      Senior UX Designer (Mobile) 1 month

    5. 5

      Soft launch

      One or two test markets.

      Senior Mobile Producer 1 month

    6. 6

      Global launch

      With store art and a Crossy Road cross-promotion.

      Senior Mobile Producer 1 month

    7. 7

      Monthly drops

      A new classic each month.

      Senior Producer, Hipster Whale monthly

    First result
    2 quarters
    Cost
    A small studio team for two quarters plus user acquisition
    Owner
    Senior Producer, Hipster Whale

    Smallest test

    A playable prototype with three games tested with 1,000 Club members.

    Why it works

    Build one free app that holds the classics as short sessions with daily challenges, leaderboards and a shared Atari Club login, adding a game a month instead of shipping one app per title. Use Hipster Whale's mobile know-how for onboarding and monetization, and reuse the short-session builds being made for Reddit and MSN where they fit.

    One app collects ratings, players and store ranking in one place, each new game is a reason to come back, and the Club login links mobile players to the direct store.

    Risks and how to handle them

    • Classic games retain poorly on mobile

      Soft launch and set a day-7 retention bar before global launch.

    • It competes with the Hipster Whale roadmap

      Staff it as a small separate team with clear earn-out accounting.

    Builds on

    Evidence

    • App StoreBreakout®: Boost (seller Atari, Interactive) is still listed at 4.4 stars from about 3,500 ratings; its last update was version 2.1 on January 14, 2016, it requires iOS 8.0 or later, and it still sells level packs at $0.99 to $1.99. The other Atari apps on the listing are RollerCoaster Tycoon Touch, Classic, Classic+ (Apple Arcade), 3 and Puzzle, Missile Command: Recharged, Transport Tycoon and Transport Tycoon Lite, Sid Meier's Colonization, VCS Companion and Kombinera; none is Asteroids, Centipede or Pong.Source
    • PressJune 1, 2026: Atari agreed to buy Hipster Whale, maker of Crossy Road (over 340 million downloads), Pac-Man 256 (with Bandai Namco) and Disney Crossy Road, for $29.3 million upfront plus up to $10 million in earn-outs over three years; co-founder Matt Hall is to oversee Atari's growing mobile development.Source
    • HiringAtari's description in its job posts: "Founded in 1972, Atari is one of the world's most iconic consumer brands"; it "owns and/or manages a portfolio of more than 400 games and franchises" including "Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®"; the family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, Coatsink and Hipster Whale, with operations "spanning gaming, e-commerce, licensing, and hardware". 17 roles were open on its Greenhouse board on November 3, 2026.Source
    • HiringSenior Mobile Producer (first posted October 7, 2026; remote US or Melbourne): will "Own the end-to-end production lifecycle for mobile and web games", "Lead the porting of games to mobile and other platforms" and "Manage submission and review processes with Apple and Google" for "a growing Atari Mobile portfolio", measured on "engagement, retention, and commercial performance". Hipster Whale in Melbourne is also hiring a Senior Producer and a Senior UX Designer (Mobile) for arcade-style mobile games.Source
  • 18

    Licensing grew only 19.8% to €2.5 million last year while games grew 67.7% and hardware 82.7%. Atari is one of the world's best-known consumer brands, and its new Industrial Designer is asked to design for "licensed collaborators" too. Licensing is the line with the most headroom and the least data behind it.

    High impactHigh effort First result in 2 quarters Head of Licensing

    First action

    Rank franchises and product types by direct-store merchandise sales.

    How to measure it

    Licensing revenue growth

    Now
    –
    Target
    +40% a year
    By
    FY2028

    Steps

    1. 1

      Rank demand

      Franchises and product types from store data.

      Sr. Analytics Manager, Commercialization 2 weeks

    2. 2

      Pick categories

      Three categories and regions.

      Head of Licensing 1 week

    3. 3

      Build the pitch

      Demand evidence and Club launch offer.

      Head of Licensing 2 weeks

    4. 4

      Pitch licensees

      Five per category.

      Head of Licensing 1 quarter

    5. 5

      Co-design

      First products with the licensee.

      Industrial Designer 1 quarter

    6. 6

      Club launch

      Members first, then wide release.

      CRM Manager per product

    7. 7

      Review

      Royalties and sell-through.

      Director of Commercial quarterly

    First result
    2 quarters
    Cost
    Licensing team time and design support
    Owner
    Head of Licensing

    Smallest test

    Pitch one licensee in one category with the demand data.

    Why it works

    Use Club and store data (which franchises members buy merchandise for, which collectibles sell out, member countries) to pick three licensing categories and target regions, then pitch licensees with that demand evidence. Offer co-designed products through the Industrial Designer, with Club launches to prove demand before wide release.

    Licensees pay more and commit faster when shown real demand, and Club launches reduce the risk on both sides.

    Risks and how to handle them

    • Store data reflects a niche

      Combine it with platform sales and search data.

    Builds on

    Evidence

    • PressFiscal year to March 31, 2026: revenue €56.0 million (from €33.6 million), described as the best result in a decade; games €46.1 million (+67.7%), hardware €7.3 million (+82.7%), licensing €2.5 million (+19.8%); net loss €4.8 million (from €12.6 million). Atari was involved in releasing 30 games in the year and has since added Thunderful, Implicit Conversions and Hipster Whale.Source
    • HiringAtari's description in its job posts: "Founded in 1972, Atari is one of the world's most iconic consumer brands"; it "owns and/or manages a portfolio of more than 400 games and franchises" including "Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®"; the family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, Coatsink and Hipster Whale, with operations "spanning gaming, e-commerce, licensing, and hardware". 17 roles were open on its Greenhouse board on November 3, 2026.Source
    • HiringIndustrial Designer (first posted October 2, 2026): will "Design exciting products that capture the heart of our brands and licensed collaborators" across "consoles, controllers, and collectibles". Implicit Conversions, an Atari studio, is hiring junior and senior generalist engineers to "bring classic games to life on modern hardware" and "patch out bugs, replace media, add achievements/trophies".Source
  • 20

    Atari owns MobyGames, the largest game credits and reviews database, and AtariAge, and runs a Club with about 25,000 Discord members whose Steam and Xbox play is linked. Nobody else can say with data what retro players play, collect and buy.

    Medium impactMedium effort First result in 2 quarters Head of Communications

    First action

    List the questions only Atari's data can answer.

    How to measure it

    Articles citing the report

    Now
    –
    Target
    50
    By
    60 days after release

    Steps

    1. 1

      Pick questions

      Ten questions only Atari can answer.

      Head of Communications 1 week

    2. 2

      Pull data

      MobyGames, Club and store, aggregated.

      Sr. Analytics Manager, Commercialization 1 month

    3. 3

      Survey members

      Club quest for the survey.

      Community Manager 1 month

    4. 4

      Write and design

      Report and press charts.

      Head of Communications 1 month

    5. 5

      Release

      Press, video and social.

      Head of Communications 1 week

    6. 6

      Repeat yearly

      Same questions for trends.

      Head of Communications yearly

    First result
    2 quarters
    Cost
    Analyst and design time
    Owner
    Head of Communications

    Smallest test

    Publish one chart from MobyGames data as a blog post.

    Why it works

    Publish a yearly report: most-played classics (from linked Club accounts), most-reviewed and rising retro titles (MobyGames), collecting habits (store data, aggregated) and a survey of Club members. Release it with charts for press, a short video, and a Club quest to take the survey.

    Original data earns press coverage and links every year, positions Atari as the authority on retro, and gives licensees and platform partners a reason to call.

    Risks and how to handle them

    • Member privacy

      Publish only aggregated data with minimum group sizes.

    Builds on

    Evidence

    • Loyalty case studyRivo's case study on the Atari Club (vendor-reported, first 10 months): reward redeemers have a lifetime value of $456 versus $144 for non-members, place 4 orders a year versus 1.1, spend $150 per order versus $129, and 75.5% buy again versus 9.4%; over 1,700 redemptions, including 1,000+ free Atari Club Tees (500 points) and nearly 500 $20 coupons. Points come from linking Steam, Xbox or Twitch, watching streams, MobyGames contributions and quests (Discord, screenshots, convention QR codes); a numbered 2,600-unit Woodgrain Super Pocket Atari Edition could only be redeemed with points. Atari merged its Discord servers into one Atari Club server of about 25,000 members in early 2025.Source
    • HiringAtari's description in its job posts: "Founded in 1972, Atari is one of the world's most iconic consumer brands"; it "owns and/or manages a portfolio of more than 400 games and franchises" including "Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®"; the family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, Coatsink and Hipster Whale, with operations "spanning gaming, e-commerce, licensing, and hardware". 17 roles were open on its Greenhouse board on November 3, 2026.Source

Wildcards 4

Unexpected experiments, each with a cheap way to test it.

  • 14

    Atari bought the Intellivision brand and games in 2024 to widen distribution of the legacy titles, and it now has a team rebuilding classic arcade games as short-session games for Reddit and MSN, with a mandate to scout new IP for the roster. The Intellivision library is a second catalogue the new pipeline can draw on, with a ready story: Atari versus Intellivision.

    Medium impactMedium effort First result in 2 quarters Game Producer

    First action

    Shortlist Intellivision games that fit a five-minute session.

    How to measure it

    Revenue per daily player versus Atari classics

    Now
    –
    Target
    Within 20%
    By
    2 quarters

    Steps

    1. 1

      Shortlist games

      Titles that fit short sessions and are cleared for use.

      Game Producer, Platform Games 1 week

    2. 2

      Clear rights

      Confirm what the 2024 purchase covers.

      Legal and Licensing 2 weeks

    3. 3

      Build three games

      Through the platform-games pipeline.

      Game Producer, Platform Games 2 months

    4. 4

      Design the event

      Paired games, shared leaderboard, badges.

      Asset Designer, Platform Games 2 weeks

    5. 5

      Launch

      On Reddit and MSN with press outreach.

      Community Manager 2 weeks

    6. 6

      Score

      On the platform-games scorecard.

      Sr. Analytics Manager, Commercialization weekly

    First result
    2 quarters
    Cost
    Production of three small games
    Owner
    Game Producer, Platform Games

    Smallest test

    Build one Intellivision game and run it beside its Atari counterpart for a month.

    Why it works

    Pick three Intellivision games that work as short sessions, rebuild them for the platform-games pipeline, and launch them as a head-to-head "Atari vs Intellivision" event: paired games, a shared leaderboard and Club badges for each side. Use the results to decide which Intellivision titles earn bigger releases.

    It doubles the pipeline's source material with IP Atari already owns, and the rivalry is a story press and communities will share.

    Risks and how to handle them

    • Lower name recognition than Atari classics

      Pair each Intellivision game with an Atari game in the event.

    Builds on

    Evidence

    • PressMay 2024: Atari bought the Intellivision brand and certain games, aiming to expand digital and physical distribution of legacy Intellivision games, potentially create new ones and explore brand and licensing opportunities.Source
    • HiringGame Producer: Platform Games (first posted October 21, 2026): "We're reimagining Atari's classic arcade catalog as short-session games for Reddit, MSN and emerging channels." The producer will "Own KPIs (games live, revenue/daily player, engagement)" and report weekly, "Manage platform partner relationships (Reddit, MSN)", drive "IP intake and rights clearance", and "Scout new IP and channels (Discord, YouTube Playables, Telegram)". A QA Engineer: Platform Games is also open in Delhi.Source
  • 19

    Crossy Road has passed 340 million downloads and has a history of crossover editions (Pac-Man 256 with Bandai Namco, Disney Crossy Road). Atari now owns its maker and more than 400 franchises, including Asteroids, Centipede, Missile Command and Pong, which are instantly recognisable as voxel characters.

    High impactMedium effort First result in 2 quarters Senior Producer

    First action

    Sketch ten Atari characters in Crossy Road style and test them with players.

    How to measure it

    Click-through from Crossy Road to other Atari games

    Now
    –
    Target
    5% of set unlocks
    By
    2 quarters

    Steps

    1. 1

      Concept art

      Ten characters and one world.

      Senior Producer, Hipster Whale 2 weeks

    2. 2

      Player test

      Appeal with current players.

      Senior UX Designer (Mobile) 2 weeks

    3. 3

      Build

      World, characters and hazards.

      Senior Producer, Hipster Whale 2 months

    4. 4

      Link out

      Each character to its Atari game.

      Senior Mobile Producer 2 weeks

    5. 5

      Club reward

      Points for the full set.

      CRM Manager 1 week

    6. 6

      Launch and measure

      Unlocks and click-through.

      Sr. Analytics Manager, Commercialization monthly

    First result
    2 quarters
    Cost
    Content production inside an existing game
    Owner
    Senior Producer, Hipster Whale

    Smallest test

    Add three Atari characters as a limited event.

    Why it works

    Add an Atari world to Crossy Road: characters and hazards from the classics, with each character linking to the matching Atari game (mobile, web or Steam) and a Club reward for unlocking the set. Time it with the launch of Atari's mobile classics app so players have somewhere to go next.

    Crossover content is Crossy Road's proven model, the audience is huge and mobile-first, and it introduces the classics to players who never owned an Atari.

    Risks and how to handle them

    • Crossy Road players don't care about the classics

      Test concept art before building.

    • It affects the earn-out

      Agree how cross-promotion is credited before starting.

    Builds on

    Evidence

    • PressJune 1, 2026: Atari agreed to buy Hipster Whale, maker of Crossy Road (over 340 million downloads), Pac-Man 256 (with Bandai Namco) and Disney Crossy Road, for $29.3 million upfront plus up to $10 million in earn-outs over three years; co-founder Matt Hall is to oversee Atari's growing mobile development.Source
    • HiringAtari's description in its job posts: "Founded in 1972, Atari is one of the world's most iconic consumer brands"; it "owns and/or manages a portfolio of more than 400 games and franchises" including "Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®"; the family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, Coatsink and Hipster Whale, with operations "spanning gaming, e-commerce, licensing, and hardware". 17 roles were open on its Greenhouse board on November 3, 2026.Source
  • 21

    The platform-games team already plans assets for YouTube Playables and Netflix Games alongside Reddit and MSN, and the producer is asked to scout Discord, YouTube Playables and Telegram. Each channel has different players and economics, and spreading every game everywhere at once makes it hard to learn which works.

    Medium impactMedium effort First result in 1 quarter Game Producer

    First action

    Choose the pilot game from the first month of Reddit and MSN data.

    How to measure it

    New-channel revenue per daily player versus Reddit and MSN average

    Now
    –
    Target
    At or above
    By
    2 quarters

    Steps

    1. 1

      Pick the game

      Best performer on Reddit and MSN.

      Game Producer, Platform Games 1 week

    2. 2

      Agree terms

      Format, revenue and data sharing.

      Game Producer, Platform Games 1 month

    3. 3

      Adapt assets

      To the channel's specs.

      Asset Designer, Platform Games 2 weeks

    4. 4

      Certify

      Platform QA and submission.

      QA Engineer, Platform Games 2 weeks

    5. 5

      Launch

      Single-game pilot.

      Game Producer, Platform Games 1 week

    6. 6

      Decide

      Scale or stop at 60 days.

      Director of Commercial 1 day

    First result
    1 quarter
    Cost
    Adaptation and QA time
    Owner
    Game Producer, Platform Games

    Smallest test

    One game on YouTube Playables for 60 days.

    Why it works

    Pick the strongest classic from the Reddit and MSN results and launch it on one new channel at a time (YouTube Playables first, then Netflix Games if terms allow), with the same scorecard. Scale a channel only when its revenue per daily player beats the current average.

    Staged pilots keep production focused and give hard numbers for negotiating platform deals.

    Risks and how to handle them

    • Platform terms change

      Keep pilots small and contracts short.

    Builds on

    Evidence

    • HiringAsset Designer: Platform Games (first posted October 21, 2026): produces "capsule art, hero banners, app icons, splash screens, store marketing graphics" and "social media crops", and will "Adapt and optimize key art for specific platform technical parameters (MSN, Reddit, YouTube Playables, Netflix Games)".Source
    • HiringGame Producer: Platform Games (first posted October 21, 2026): "We're reimagining Atari's classic arcade catalog as short-session games for Reddit, MSN and emerging channels." The producer will "Own KPIs (games live, revenue/daily player, engagement)" and report weekly, "Manage platform partner relationships (Reddit, MSN)", drive "IP intake and rights clearance", and "Scout new IP and channels (Discord, YouTube Playables, Telegram)". A QA Engineer: Platform Games is also open in Delhi.Source
  • 23

    When we tried to read atari.com on November 3, 2026, the homepage and sitemap returned HTTP 403 and www.atari.com returned 429. The store itself is fast for real visitors (it passes Core Web Vitals), so this is a settings question, not a speed one. If the same rule turns away the readers that power search previews, shopping listings and AI answers, Atari's product pages may be missing when people ask where to buy an Atari console or collector's edition.

    Medium impactLow effort First result in 1 month Head of E commerce

    First action

    Ask search engines' inspection tools to fetch the top product page and check the result.

    How to measure it

    Top-20 products shown when asked where to buy

    Now
    –
    Target
    20 of 20
    By
    60 days

    Steps

    1. 1

      Test fetches

      Search engine inspection tools on the top pages.

      Head of E-commerce 1 day

    2. 2

      Review bot rules

      Which crawlers are allowed and blocked.

      Web Developer 2 days

    3. 3

      Write an allow list

      Search, shopping and answer engines Atari wants.

      Web Developer 1 day

    4. 4

      Add structured data

      Product, price and availability on product pages.

      Web Developer 1 week

    5. 5

      Check answers

      Ask where to buy the top 20 products.

      Head of E-commerce 2 days

    6. 6

      Monitor

      Monthly checks.

      Head of E-commerce monthly

    First result
    1 month
    Cost
    Developer time
    Owner
    Head of E commerce

    Smallest test

    Check how the top product appears in two AI assistants and a shopping tab today.

    Why it works

    Review the bot rules in front of the store and make an explicit allow list for the search, shopping and answer-engine crawlers Atari wants, while keeping protection against scrapers. Then check how product pages appear in search, shopping tabs and AI answers for the top products, and add product structured data where it's missing.

    Buyers increasingly start product searches in AI assistants and shopping tabs, and pages those systems can't read don't get recommended.

    Risks and how to handle them

    • Opening rules invites scrapers

      Allow named, verified crawlers only.

    Evidence

    • Your websiteatari.com runs on Shopify behind Cloudflare and has a Klaviyo domain verification; atari.club redirects to atari.com/pages/atari-club. On November 3, 2026 the homepage and sitemap returned HTTP 403 to automated readers, and www.atari.com returned 429.Source
    • PageSpeedReal-visitor Chrome data for atari.com passes Core Web Vitals: LCP 1.76 s, INP 134 ms and CLS 0.03 at the 75th percentile, with LCP 17% faster than a year earlier.Source
Website review of atari.com More example playbooks and reviews

More growth playbooks

Other companies we have researched, each read from what they are hiring for.

  • Prompt Health growth strategyAn EMR and practice management platform for rehab therapy and chiropractic clinics, with AI documentation (Sidekick), compliance insight…22 growth ideas
  • NetBox Labs growth strategyThe company behind NetBox, the open source network and infrastructure source of truth, selling NetBox Cloud and NetBox Enterprise plus…21 growth ideas
  • Terac growth strategyAn expert marketplace: verified domain experts (finance, medicine, law, engineering and 200+ fields) do paid interviews, evaluations and…22 growth ideas
  • Teamworks growth strategyThe Operating System for Sports: software for personnel and recruiting (including PFF, Zelus/Player ID and Sportlogiq), coaching…21 growth ideas
  • Checkr growth strategyAn AI-powered verification platform: employment background checks, income and employment verification for mortgage lenders, tenant…21 growth ideas
  • Outlook Amusements (California Psychics) growth strategyRuns California Psychics, an online marketplace for psychic, tarot and astrology readings by phone and chat with vetted advisors, plus…20 growth ideas
  • Catawiki growth strategyAn online auction marketplace for special objects, with more than 100,000 expert-curated lots a week across 80+ categories, from watches…22 growth ideas
  • Nous growth strategyA household AI agent, mainly on WhatsApp, that finds better deals and switches energy, broadband, mobile and insurance, cancels unwanted…22 growth ideas

See every playbook and website review

Independent research. Programmable wrote this playbook from public sources, as they stood on November 9, 2026, and cites them throughout. Atari did not commission, review or endorse it, and Programmable is not affiliated with Atari. Company and product names are trademarks of their owners, used only to identify them. The ideas are suggestions and opinion, not professional, legal or financial advice, and not statements about how Atari runs its business.

Something wrong, or do you represent Atari? Email [email protected] and we will correct it or take it down.

30/60/90 roadmap

What to focus on in each month, and the ideas that carry it.

  1. Days 1 to 306 ideas

    Fix the store's public reputation and order communication, refresh the 2016 mobile listing, give Club points for buying direct, and set up the platform-games scorecard.

  2. Days 31 to 6010 ideas

    Connect platform games and Steam to the Club, tighten discounting and bundles, localize store pages, use achievements and MobyGames, and launch quarterly Club collectibles and hardware onboarding.

  3. Days 61 to 907 ideas

    Commit to the big bets and wildcards: one classics app from Hipster Whale, a licensing programme led by Club data, the annual retro report, Intellivision on new channels, Crossy Road crossovers, Netflix and YouTube pilots, and machine-readable product pages.

The research behind the plan

3 research areas, each summarised in a few lines. Open any of them for the full detail.

Customers

What customers say

Customers value classic games brought back on modern hardware. The most cited problem: orders that arrive late, partly missing or not at all.

  • Collectible physical editions and retro hardware
  • Wrong editions sent for physical games
  • In their words: “retro”

Market

Competitive landscape

2 competitors compared: Evercade and Analogue.

  • Gap to exploit: A retro store that tells buyers exactly when their order ships
  • Evercade: No direct checkout on its homepage
  • Analogue: Hardware only, no game catalogue of its own

Hiring signals

Atari's 17 open roles point to four bets.

  • Game Producer: Platform Games: Classic arcade games for Reddit, MSN and new channels. Ideas 6, 7, 14, 21.
  • Asset Designer: Platform Games: Art for MSN, Reddit, YouTube Playables and Netflix Games. Ideas 6, 21.
  • Senior Mobile Producer: A growing Atari Mobile portfolio. Ideas 4, 5.

From the team that wrote this playbook

All products
  • ProgrammableAgencyWorking AI systems in days, not quarters (opens programmable.agency in a new tab)
  • ProgrammableInfoAn agent that finds, researches and asks first (opens programmable.info in a new tab)
  • ProgrammableDigitalScreenshots in, an animated product demo out (opens programmable.digital in a new tab)
  • ProgrammableWatchKnow the day a supplier falls out of compliance (opens programmable.watch in a new tab)
  • ProgrammableTalkGet registrants for your events, and know who’s coming (opens programmable.talk in a new tab)
  • ProgrammablePageText what you need, your customer gets a page that works (opens programmable.page in a new tab)
  • ProgrammableCommunityForums with labelled AI members, never empty (opens programmable.community in a new tab)
ProgrammableMarketing
ExamplesLeaderboardsProductsTermsPrivacyCookiesDPALegalContact

© 2026 AI-Powered Growth Intelligence