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  • The brief
  • Start here
  • Idea portfolio
  • Effort vs impact
  • This week · 6
  • This quarter · 10
  • Big bets · 3
  • Wildcards · 2
  • How we can help
Generated Oct 22, 2026
  1. Programmable
  2. Playbooks
  3. Scopely
Scopely logo

growth playbook · Oct 22, 2026

scopely.com (opens in a new tab)

Scopely growth playbook

Diagnosis

Scopely is one of mobile gaming's largest publishers, and its hiring shows where the next growth comes from: a central Creative Intelligence team with AI automation, forecasting that models organic and launch halo, creative, community and performance leads for unannounced titles, a CRM product lead for MONOPOLY GO!, and a creative studio making thousands of AI-assisted ads.

Its own site works against those bets: the newsroom shows crawlers "There are no articles" despite 490 stories, the games page lists no games in its HTML, the creator program page is blank to machines, and real visitors fail Core Web Vitals.

This playbook fixes the site where launches will land, builds an announcement template, then sharpens creative intelligence, CRM and pre-launch testing.

Growth Score

7/10

Biggest Opportunity

Make every announcement and game page count in search and AI answers, so the launch halo the forecasting team models is real, while creative intelligence turns thousands of ads into repeatable wins.

Biggest Risk

Playtika, Moon Active, Playrix and Supercell bid for the same players; rising acquisition costs punish any launch that does not capture organic and owned demand.

01

Start here

The three moves to make first. Each one is written up in full below.

  1. 1

    Make Scopely's 490 news stories visible: the newsroom tells search engines "There are no articles"

    Fetch /en/news without JavaScript and list what a crawler sees.

    High impact First result in 1 month
  2. 2

    List the 16 games in the games page HTML, with a page and store links for each

    Render the grid with names and store links.

    High impact First result in 1 month
  3. 3

    Fix the homepage basics: readable H1, share image, favicon and the 2023 footer

    Add the favicon and share image today.

    Medium impact First result in 1 week

02

Your idea portfolio

21 ideas, grouped by when to run them. Open any idea for how to run it: the steps, who to approach, copy you can use, and how to measure it.

  • 7 ideas are marked Unexpected: plays you are unlikely to have tried.

Every idea placed by the effort it takes against the impact it could have. Quick wins sit top left; select a number to open that idea. The filters below narrow the list by status, timing, category and what Programmable can build.

Effort vs impactEach number is an idea. Select one to open it.
Impact →
Quick wins · 2Big bets · 11Fill-ins · 3Reconsider · 5
Effort →

Showing 21 of 21 ideas

This week 6

Quick wins with a clear first action.

  • 01

    Scopely is hiring to forecast "launch/IP halo" and organic demand and to take unannounced titles through announcement and launch. Those announcements will be published in a newsroom that machines cannot read: its script data holds 490 articles, but the HTML crawlers and AI assistants receive says "There are no articles." with no links, the sitemap has 12 URLs and no article pages, and each article page carries only its headline, sometimes garbled ("MONOPOLY GO. Turns to a record breaking Phenomenon"). Press wins like Best Publisher 2026 and the $5 billion MONOPOLY GO! milestone are invisible outside the browser.

    High impactMedium effort First result in 1 month Web team

    First action

    Fetch /en/news without JavaScript and list what a crawler sees.

    How to measure it

    News articles indexed in Google

    Now
    –
    Target
    450 of 490
    By
    60 days

    Steps

    1. 1

      Confirm the gap

      Fetch the newsroom and three articles without JavaScript.

      Web team (scopely.com) 1 hour

    2. 2

      Server-render

      List and article bodies in the HTML.

      Web team (scopely.com) 1 week

    3. 3

      Sitemaps

      All articles plus a news sitemap; submit both.

      Web team (scopely.com) 1 day

    4. 4

      Structured data

      NewsArticle with date, image and author.

      Web team (scopely.com) 2 days

    5. 5

      Fix titles

      Rewrite garbled titles and descriptions.

      Communications team 3 days

    6. 6

      Share images

      og:image on every article.

      Web team (scopely.com) 2 days

    7. 7

      Measure

      Indexed pages, impressions and AI answers for announcements.

      Performance Marketing Manager, Forecasting & Market Intelligence monthly

    First result
    1 month
    Cost
    Developer time
    Owner
    Web team (scopely.com)

    Smallest test

    Server-render the five newest articles and check them in Search Console.

    Why it works

    Render the newsroom list and article bodies on the server (Next.js already supports it), add every article to the sitemap plus a news sitemap, give each article NewsArticle structured data, a correct title and description, and a share image. Then check what Google and AI assistants return for "Scopely news" and the last five announcements.

    Announcements earn links, search results and AI citations only if their text is in the page. This is the free half of the launch halo the forecasting team is asked to model, and it needs one rendering change, not new content.

    Ready to use

    ChecklistNewsroom indexing fix

    [ ] Newsroom list in server HTML with links
    [ ] Article bodies in server HTML
    [ ] All 490 articles in sitemap.xml
    [ ] News sitemap for the last 48 hours
    [ ] NewsArticle structured data
    [ ] Correct titles and descriptions
    [ ] og:image per article
    [ ] Search Console coverage check after 2 weeks

    Risks and how to handle them

    • Rendering change slows pages

      Use static generation for articles.

    • Old articles surface

      Keep them; they show 15 years of history.

    Evidence

    • Your websiteNewsroom: the page's script data holds 490 article links, but the HTML served to crawlers shows "There are no articles." and no links to them, and the sitemap lists 12 URLs in all with no article pages. Article pages carry only the headline in their HTML, and some titles are garbled, e.g. "MONOPOLY GO. Turns to a record breaking Phenomenon | Scopely" for "$5 billion, millions of Tycoons ... MONOPOLY GO! turns two".Source
    • HiringPerformance Marketing Manager, Forecasting & Market Intelligence (Canada, posted September 24, 2026): forecasts for "upcoming Slate titles" through "testing, soft launch, and global launch"; "Support organic forecasting by developing assumptions around baseline organic demand, paid-driven lift, launch/IP halo, virality, and organic-to-paid ratios"; "Track competitor UA investment, creative trends, app-store movement".Source
    • HiringUnannounced titles: a Creative Marketing Manager (UK or Barcelona, posted September 8, 2026) to "Create and adapt marketing creatives for game launches and live operations"; a Director of Community (US, posted September 3) to build community "through announcement, closed beta, soft launch, and worldwide launch" and "a global player feedback loop"; a Director, Performance Marketing for "a new, unannounced ARPG mobile game based on a major IP" (posted June 8).Source
    • Your websiteNewsroom headlines: MONOPOLY GO! passed "$5 billion" by its second birthday (May 2025); "Pokémon Go studio Niantic rebrands to Scopely Explore"; "Scopely wins Best Publisher at the Pocket Gamer Mobile Games Awards 2026"; Barcelona grew "From five employees to 750"; Scopely took a majority stake in Istanbul's Loom Games, maker of Pixel Flow!; MONOPOLY GO!'s first Pets Season partnered with the ASPCA and RSPCA.Source
  • 02

    The games page holds MONOPOLY GO!, Pokémon GO, Stumble Guys and 13 more only in script data. The HTML shows "Seize The Play" and no game names or store links, and there are no per-game pages, so searches for Scopely's games never land on scopely.com.

    High impactMedium effort First result in 1 month Web team

    First action

    Render the grid with names and store links.

    How to measure it

    Tracked store clicks

    Now
    –
    Target
    +200%
    By
    90 days

    Steps

    1. 1

      Render grid

      Names and store links.

      Web team (scopely.com) 2 days

    2. 2

      Write descriptions

      One paragraph per game.

      Associate Product Marketing Manager - MONOPOLY GO! 1 week

    3. 3

      Game pages

      One template, 16 pages.

      Web team (scopely.com) 1 week

    4. 4

      Structured data

      VideoGame with publisher.

      Web team (scopely.com) 1 day

    5. 5

      Tracked links

      Store campaign links.

      Manager I, Performance Marketing 1 day

    6. 6

      Measure

      Clicks and installs.

      Performance Marketing Manager, Forecasting & Market Intelligence monthly

    First result
    1 month
    Cost
    Developer time
    Owner
    Web team (scopely.com)

    Smallest test

    Add the MONOPOLY GO! page first.

    Why it works

    Render the games grid on the server with names, short descriptions, genres and App Store and Google Play links, and add one page per game (what it is, latest news, support, store links) with VideoGame structured data.

    Per-game pages catch "who makes X" and "games like X" searches and pass players to the stores with tracked links.

    Risks and how to handle them

    • Competes with game sites

      Link to each game's own site as the main destination.

    Evidence

    • Your websiteGames page: 16 games (including MONOPOLY GO!, Pokémon GO, Stumble Guys, MARVEL Strike Force, Star Trek Fleet Command, Monster Hunter Now, Pikmin Bloom, Scrabble GO and WWE Champions) exist only in script data; the HTML shows "EXPANDING THE POSSIBILITIES OF PLAY" and "Seize The Play" with no game names or store links, and there are no per-game pages.Source
    • Your websiteNewsroom: the page's script data holds 490 article links, but the HTML served to crawlers shows "There are no articles." and no links to them, and the sitemap lists 12 URLs in all with no article pages. Article pages carry only the headline in their HTML, and some titles are garbled, e.g. "MONOPOLY GO. Turns to a record breaking Phenomenon | Scopely" for "$5 billion, millions of Tycoons ... MONOPOLY GO! turns two".Source
    • HiringPerformance Marketing Manager, Forecasting & Market Intelligence (Canada, posted September 24, 2026): forecasts for "upcoming Slate titles" through "testing, soft launch, and global launch"; "Support organic forecasting by developing assumptions around baseline organic demand, paid-driven lift, launch/IP halo, virality, and organic-to-paid ratios"; "Track competitor UA investment, creative trends, app-store movement".Source
  • 03

    The homepage headline is built from empty animated spans, so no H1 is readable; there is no share image or favicon, and the footer still says "© 2023 Scopely". Every candidate, partner and journalist who shares the link sees a bare preview.

    Medium impactLow effort First result in 1 week Web team

    First action

    Add the favicon and share image today.

    How to measure it

    Main pages with H1, share image and favicon

    Now
    –
    Target
    12 of 12
    By
    2 weeks

    Steps

    1. 1

      H1 text

      Headline in the markup.

      Web team (scopely.com) 2 hours

    2. 2

      Favicon

      All sizes.

      Web team (scopely.com) 1 hour

    3. 3

      Share images

      Per main page.

      Creative Marketing Manager (unannounced title) 2 days

    4. 4

      Footer year

      Automatic.

      Web team (scopely.com) 15 minutes

    5. 5

      Check previews

      LinkedIn, X, messaging apps.

      Communications team 1 hour

    6. 6

      Audit

      All 12 pages.

      Web team (scopely.com) 1 day

    First result
    1 week
    Cost
    $0
    Owner
    Web team (scopely.com)

    Smallest test

    Change the footer year and add the favicon.

    Why it works

    Put the headline text in the H1 (animate the letters around it), add an og:image and favicon, make the copyright year automatic, and give each main page its own share image.

    Small signals of upkeep matter for a company recruiting at scale and announcing new games.

    Risks and how to handle them

    • Animation breaks

      Test on mobile Safari.

    Evidence

    • Your websiteHomepage: the headline is built from empty animated spans, so there is no readable H1; there is no share image and no favicon; the footer still reads "© 2023 Scopely". The site is English only, while the customer support page offers MONOPOLY GO! help in 10 languages and Stumble Guys in 17.Source
    • Your websiteAbout page: "Founded in 2011", a "proprietary technology platform Playgami"; awards include Time100 Most Influential Companies (2025, second year), Pocket Gamer Best Publisher 2025 and "Best Use of IP: MONOPOLY GO! X Star Wars". The ecosystem page lists hubs in 19 cities from Bangalore to Zurich and partner studios on four continents.Source
  • 04

    Chrome data shows scopely.com's layout shift at 0.41 at the 75th percentile, well past the 0.25 "poor" line, and main content at 3.9 s, so the site fails Core Web Vitals. The animated headlines that slide in and the cookie-gated YouTube embeds are the likely causes.

    Medium impactMedium effort First result in 2 months Web team

    First action

    Record a performance trace of the homepage on mobile.

    How to measure it

    Layout shift at the 75th percentile

    Now
    –
    Target
    Under 0.1
    By
    2 months

    Steps

    1. 1

      Trace

      Find the shifting elements.

      Web team (scopely.com) 1 day

    2. 2

      Reserve space

      Headlines, embeds, banner.

      Web team (scopely.com) 1 week

    3. 3

      Hero image

      Preload and size.

      Web team (scopely.com) 1 day

    4. 4

      Lazy-load

      Below the fold.

      Web team (scopely.com) 1 day

    5. 5

      Check pages

      Games, news, about.

      Web team (scopely.com) 2 days

    6. 6

      Monitor

      Chrome UX Report monthly.

      Web team (scopely.com) monthly

    First result
    2 months
    Cost
    Developer time
    Owner
    Web team (scopely.com)

    Smallest test

    Fix the homepage hero and compare in a week.

    Why it works

    Reserve space for animated headlines, video embeds and the cookie banner, preload the hero image, and lazy-load below-the-fold media. Track the field numbers monthly.

    A stable page reads as polished and avoids search penalties on brand queries.

    Risks and how to handle them

    • Design changes

      Keep the animation, fix the space it takes.

    Evidence

    • Google PageSpeedReal Chrome visitors to scopely.com: main content appears at 3.9 s at the 75th percentile (good is under 2.5 s) and layout shift is 0.41 (good is under 0.1, poor above 0.25); interaction delay is 115 ms, which is good. The site fails Core Web Vitals on loading and layout stability.Source
    • Your websiteHomepage: the headline is built from empty animated spans, so there is no readable H1; there is no share image and no favicon; the footer still reads "© 2023 Scopely". The site is English only, while the customer support page offers MONOPOLY GO! help in 10 languages and Stumble Guys in 17.Source
  • 05

    Scopely buys influencer marketing as a UA channel, and the site links to a Creator Program at creators.scopely.com. That page's HTML is "You need to enable JavaScript to run this app." with no description, so creators searching for game creator programs, and the previews they share, see nothing.

    High impactLow effort First result in 1 month Manager I

    First action

    Write the landing page copy for the three biggest games.

    How to measure it

    Qualified creator applications

    Now
    –
    Target
    +50%
    By
    1 quarter

    Steps

    1. 1

      Write copy

      Games, rewards, eligibility.

      Manager I, Performance Marketing 2 days

    2. 2

      Server-render

      Landing page with metadata.

      Web team (scopely.com) 3 days

    3. 3

      Share image

      Program artwork.

      Senior 2D Marketing Artist (Flamed) 1 day

    4. 4

      Link it

      Game socials and Discords.

      Creative Marketing Manager (unannounced title) 1 day

    5. 5

      Track

      Applications by source.

      Manager I, Performance Marketing weekly

    6. 6

      Review

      Approval rate and creator output.

      Manager I, Performance Marketing monthly

    First result
    1 month
    Cost
    Staff time only
    Owner
    Manager I, Performance Marketing

    Smallest test

    Publish a static page for MONOPOLY GO! creators.

    Why it works

    Publish a server-rendered landing page: which games are in the program, what creators get (early access, assets, rewards), who qualifies, and an apply button, with a description and share image. Link it from each game's community channels.

    Creator programs grow on referral between creators; a page that previews well and ranks for "MONOPOLY GO! creator program" brings applicants without paid outreach.

    Risks and how to handle them

    • Flood of low-quality applicants

      Set clear minimums on the page.

    Evidence

    • Creator programThe Creator Program link goes to creators.scopely.com, whose HTML is the title "Scopely Creators" and "You need to enable JavaScript to run this app." with no description, so search engines, AI assistants and link previews see an empty page.Source
    • HiringSenior 2D Marketing Artist (Bangalore, posted September 28, 2026) in the in-house agency Flamed, which builds "thousands of creatives every year"; "Execute AI-generated visuals" and "Participate in performance-based iteration cycles ... based on KPIs". Manager I, Performance Marketing (Canada, posted August 25): campaigns on "Meta, Google, TikTok, DSP Networks, SDK Networks, CTV, Influencer marketing".Source
    • Your websiteGames page: 16 games (including MONOPOLY GO!, Pokémon GO, Stumble Guys, MARVEL Strike Force, Star Trek Fleet Command, Monster Hunter Now, Pikmin Bloom, Scrabble GO and WWE Champions) exist only in script data; the HTML shows "EXPANDING THE POSSIBILITIES OF PLAY" and "Seize The Play" with no game names or store links, and there are no per-game pages.Source
  • 06

    Scopely has creative, community and performance marketing leads hired for unannounced titles that will move through "announcement, closed beta, soft launch, and worldwide launch". scopely.com has no template for a game page with pre-registration, so the first wave of interest will go to store pages and socials without being captured.

    High impactMedium effort First result in 1 month Creative Marketing Manager

    First action

    Draft the template fields with the community and performance leads.

    How to measure it

    Sign-ups before launch

    Now
    –
    Target
    250,000 per title
    By
    2 quarters

    Steps

    1. 1

      Define fields

      Country, platform, beta interest.

      Director of Community - Unannounced Project 2 days

    2. 2

      Design template

      Trailer, art, buttons.

      Creative Marketing Manager (unannounced title) 1 week

    3. 3

      Build

      Server-rendered, fast.

      Web team (scopely.com) 1 week

    4. 4

      Connect CRM

      Beta invites and launch emails.

      Senior Product Manager, CRM - MONOPOLY GO! 1 week

    5. 5

      Feed forecasts

      Sign-ups by country.

      Performance Marketing Manager, Forecasting & Market Intelligence weekly

    6. 6

      Test

      With an existing game update first.

      Creative Marketing Manager (unannounced title) 2 weeks

    First result
    1 month
    Cost
    Developer time
    Owner
    Creative Marketing Manager (unannounced title)

    Smallest test

    Test the template on a new MONOPOLY GO! season page.

    Why it works

    Build one reusable announcement page: trailer, key art, platforms, pre-register on App Store and Google Play, email sign-up with country and platform, and closed-beta interest. Use the sign-ups to seed beta cohorts and launch CRM.

    Pre-registration lists are the cheapest installs at launch and give the forecasting team a measure of demand before spend starts.

    Risks and how to handle them

    • Leaks before announcement

      Build behind a flag and publish on the day.

    Evidence

    • HiringUnannounced titles: a Creative Marketing Manager (UK or Barcelona, posted September 8, 2026) to "Create and adapt marketing creatives for game launches and live operations"; a Director of Community (US, posted September 3) to build community "through announcement, closed beta, soft launch, and worldwide launch" and "a global player feedback loop"; a Director, Performance Marketing for "a new, unannounced ARPG mobile game based on a major IP" (posted June 8).Source
    • HiringPerformance Marketing Manager, Forecasting & Market Intelligence (Canada, posted September 24, 2026): forecasts for "upcoming Slate titles" through "testing, soft launch, and global launch"; "Support organic forecasting by developing assumptions around baseline organic demand, paid-driven lift, launch/IP halo, virality, and organic-to-paid ratios"; "Track competitor UA investment, creative trends, app-store movement".Source
    • Your websiteNewsroom: the page's script data holds 490 article links, but the HTML served to crawlers shows "There are no articles." and no links to them, and the sitemap lists 12 URLs in all with no article pages. Article pages carry only the headline in their HTML, and some titles are garbled, e.g. "MONOPOLY GO. Turns to a record breaking Phenomenon | Scopely" for "$5 billion, millions of Tycoons ... MONOPOLY GO! turns two".Source

This quarter 10

The core plays for the next three months.

  • 07

    The Marketing Intelligence & AI Automation Manager is hired to automate competitive analysis with Claude, Codex and Looker, and the Creative Intelligence director owns competitor creative analysis. Playtika, Moon Active, Playrix and Supercell launch new ad concepts weekly.

    High impactMedium effort First result in 1 quarter Marketing Intelligence & AI A…

    First action

    Pick ten competitor games and the tags to track.

    How to measure it

    Pulse concepts that beat control

    Now
    –
    Target
    20%
    By
    2 quarters

    Steps

    1. 1

      Pick competitors

      Ten games.

      Director, Marketing Creative Intelligence 1 week

    2. 2

      Define tags

      Hooks, formats, themes.

      Director, Marketing Creative Intelligence 1 week

    3. 3

      Automate pull

      Weekly.

      Marketing Intelligence & AI Automation Manager 2 weeks

    4. 4

      AI tagging

      With quality checks.

      Marketing Intelligence & AI Automation Manager 2 weeks

    5. 5

      Publish pulse

      One page weekly.

      Marketing Intelligence & AI Automation Manager weekly

    6. 6

      Track tests

      Wins from pulse ideas.

      Director, Marketing Creative Intelligence monthly

    First result
    1 quarter
    Cost
    Tool costs
    Owner
    Marketing Intelligence & AI Automation Manager

    Smallest test

    Produce one pulse by hand for MONOPOLY GO!.

    Why it works

    Pull competitor ads from ad libraries and intelligence tools each week, have an AI pass tag hooks, formats and themes, have an analyst check a sample, and send a one-page pulse to game teams with three concepts to test.

    A weekly, checked feed turns competitor creative into test ideas faster than monthly decks.

    Risks and how to handle them

    • AI tags drift

      Check 10% by hand weekly.

    Evidence

    • HiringMarketing Intelligence & AI Automation Manager (Barcelona, posted August 19, 2026): "Use Codex, Claude, Looker MCP, Big Data, and other tools to automate monthly performance reporting, competitive analysis, and benchmarking"; "Validate AI-generated outputs and establish quality controls".Source
    • HiringDirector, Marketing Creative Intelligence (Barcelona, posted October 1, 2026): Creative Intelligence is "a central team within Performance Marketing" across "AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics"; "Explain what creative works and why" by combining "creative review, tagging, performance data"; "Guide games before launch" with competitor research to "identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing".Source
    • Competitor researchRivals for the same casual and mid-core players and ad inventory: Playtika ("Infinite Ways to Play"), Moon Active (Coin Master), Playrix and Supercell.Source
  • 08

    Flamed builds thousands of creatives a year and artists iterate "based on KPIs"; Creative Intelligence wants to "Explain what creative works and why" using tagging. Without one shared tag set, lessons stay inside each game team.

    High impactMedium effort First result in 1 quarter Director

    First action

    Draft the tag set with two game teams.

    How to measure it

    Share of new creatives tagged

    Now
    –
    Target
    95%
    By
    1 quarter

    Steps

    1. 1

      Draft tags

      With two games.

      Director, Marketing Creative Intelligence 2 weeks

    2. 2

      Add to briefs

      Required fields.

      Senior 2D Marketing Artist (Flamed) 1 week

    3. 3

      Join data

      Spend and installs.

      Marketing Intelligence & AI Automation Manager 2 weeks

    4. 4

      Backfill

      Top 500 recent assets.

      Marketing Intelligence & AI Automation Manager 1 month

    5. 5

      Report

      Monthly what works.

      Director, Marketing Creative Intelligence monthly

    6. 6

      Refine

      Quarterly.

      Director, Marketing Creative Intelligence quarterly

    First result
    1 quarter
    Cost
    Staff time only
    Owner
    Director, Marketing Creative Intelligence

    Smallest test

    Tag last month's MONOPOLY GO! assets.

    Why it works

    Agree one taxonomy (hook, character, IP, format, length, AI-generated or not), tag every new asset at brief stage, and join tags to spend and installs in Looker. Publish what works across the portfolio monthly.

    Portfolio-wide tags let one game's winning hook become another game's test.

    Risks and how to handle them

    • Tagging burden

      Pre-fill tags with AI and confirm.

    Evidence

    • HiringSenior 2D Marketing Artist (Bangalore, posted September 28, 2026) in the in-house agency Flamed, which builds "thousands of creatives every year"; "Execute AI-generated visuals" and "Participate in performance-based iteration cycles ... based on KPIs". Manager I, Performance Marketing (Canada, posted August 25): campaigns on "Meta, Google, TikTok, DSP Networks, SDK Networks, CTV, Influencer marketing".Source
    • HiringDirector, Marketing Creative Intelligence (Barcelona, posted October 1, 2026): Creative Intelligence is "a central team within Performance Marketing" across "AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics"; "Explain what creative works and why" by combining "creative review, tagging, performance data"; "Guide games before launch" with competitor research to "identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing".Source
    • HiringMarketing Intelligence & AI Automation Manager (Barcelona, posted August 19, 2026): "Use Codex, Claude, Looker MCP, Big Data, and other tools to automate monthly performance reporting, competitive analysis, and benchmarking"; "Validate AI-generated outputs and establish quality controls".Source
  • 09

    The forecasting role must set assumptions for "launch/IP halo" and "baseline organic demand". Scopely's press coverage and announcements are a measurable input, but the newsroom is invisible to search today, so its effect has never been visible either.

    Medium impactMedium effort First result in 1 quarter Performance Marketing Manager

    First action

    Pick the last five announcements and pull branded search around them.

    How to measure it

    Announcement types with a measured halo

    Now
    –
    Target
    5
    By
    2 quarters

    Steps

    1. 1

      List announcements

      Last 12 months.

      Performance Marketing Manager, Forecasting & Market Intelligence 1 week

    2. 2

      Pull signals

      Search, store views, organic installs.

      Performance Marketing Manager, Forecasting & Market Intelligence 2 weeks

    3. 3

      Model halo

      By type and country.

      Performance Marketing Manager, Forecasting & Market Intelligence 1 month

    4. 4

      Add to forecasts

      Slate titles.

      Performance Marketing Manager, Forecasting & Market Intelligence 2 weeks

    5. 5

      Track new launches

      Each announcement.

      Performance Marketing Manager, Forecasting & Market Intelligence ongoing

    6. 6

      Share

      With game teams.

      Analyst - Market Strategy quarterly

    First result
    1 quarter
    Cost
    Analyst time
    Owner
    Performance Marketing Manager, Forecasting & Market Intelligence

    Smallest test

    Measure one announcement's halo by hand.

    Why it works

    After the newsroom fix, track for each announcement: press pick-up, branded search volume, store page views and organic installs by country over 14 days. Build a halo coefficient per announcement type and use it in forecasts.

    Forecasts improve when organic lift is measured from real events rather than assumed.

    Risks and how to handle them

    • Confounded by paid spend

      Compare countries with and without spend.

    Builds on

    Evidence

    • HiringPerformance Marketing Manager, Forecasting & Market Intelligence (Canada, posted September 24, 2026): forecasts for "upcoming Slate titles" through "testing, soft launch, and global launch"; "Support organic forecasting by developing assumptions around baseline organic demand, paid-driven lift, launch/IP halo, virality, and organic-to-paid ratios"; "Track competitor UA investment, creative trends, app-store movement".Source
    • Your websiteNewsroom: the page's script data holds 490 article links, but the HTML served to crawlers shows "There are no articles." and no links to them, and the sitemap lists 12 URLs in all with no article pages. Article pages carry only the headline in their HTML, and some titles are garbled, e.g. "MONOPOLY GO. Turns to a record breaking Phenomenon | Scopely" for "$5 billion, millions of Tycoons ... MONOPOLY GO! turns two".Source
    • Your websiteNewsroom headlines: MONOPOLY GO! passed "$5 billion" by its second birthday (May 2025); "Pokémon Go studio Niantic rebrands to Scopely Explore"; "Scopely wins Best Publisher at the Pocket Gamer Mobile Games Awards 2026"; Barcelona grew "From five employees to 750"; Scopely took a majority stake in Istanbul's Loom Games, maker of Pixel Flow!; MONOPOLY GO!'s first Pets Season partnered with the ASPCA and RSPCA.Source
  • 10

    The CRM product lead's brief names Live Activities alongside push, email and in-game messaging. MONOPOLY GO! runs time-limited tournaments and events, which suit a lock-screen countdown better than repeated pushes.

    High impactMedium effort First result in 1 quarter Senior Product Manager

    First action

    Pick the event type with the highest drop-off before completion.

    How to measure it

    Event completion vs push-only

    Now
    –
    Target
    +5%
    By
    1 quarter

    Steps

    1. 1

      Pick event

      Highest drop-off.

      Senior Product Manager, CRM - MONOPOLY GO! 1 week

    2. 2

      Design

      Progress and timer.

      Senior Product Manager, CRM - MONOPOLY GO! 2 weeks

    3. 3

      Build

      iOS Live Activity.

      Senior Product Manager, CRM - MONOPOLY GO! 1 month

    4. 4

      Test

      Against push-only.

      Senior Product Manager, CRM - MONOPOLY GO! 1 month

    5. 5

      Read

      Completion and opt-outs.

      Data Analyst (CRM) 1 week

    6. 6

      Scale

      Other event types.

      Senior Product Manager, CRM - MONOPOLY GO! 1 quarter

    First result
    1 quarter
    Cost
    Engineering time
    Owner
    Senior Product Manager, CRM MONOPOLY GO!

    Smallest test

    Prototype one Live Activity for an internal test group.

    Why it works

    Test a Live Activity for one event type (progress and time left), against push-only, measuring event participation, session starts and opt-outs.

    A persistent, glanceable reminder can lift participation with fewer interruptive pushes.

    Risks and how to handle them

    • Players find it intrusive

      Opt-in and easy dismissal.

    Evidence

    • HiringSenior Product Manager, CRM - MONOPOLY GO! (Barcelona or UK, posted September 29, 2026): "engagement, retention, reactivation, and player value" across "push, email, in-game messaging, Live Activities, and emerging channels"; "structured testing strategies across A/B testing, cadence, segmentation, and channel mix". MONOPOLY GO! is called "the biggest mobile game launch in history".Source
    • HiringAssociate Product Marketing Manager - MONOPOLY GO! (Culver City, posted August 3, 2026): "app stores promotional initiatives, including featuring opportunities, in-app event cards, co-marketing campaigns across App Store and Google Play" and "major IP collaboration launches". Global Live Event Marketing Manager - Pikmin Bloom at "Scopely Explore (formerly known as Niantic)": "Live events are at the core of Scopely Explore products".Source
  • 11

    The CRM brief covers reactivation, and MONOPOLY GO! runs seasons and IP collaborations (Star Wars, a Pets Season with the ASPCA and RSPCA). Lapsed players respond to what is new, not to generic "come back" offers.

    High impactMedium effort First result in 1 quarter Senior Product Manager

    First action

    Size lapsed segments by last season played.

    How to measure it

    30-day retention of reactivated players

    Now
    –
    Target
    +10% vs control
    By
    2 quarters

    Steps

    1. 1

      Segment

      By last season.

      Data Analyst (CRM) 1 week

    2. 2

      Write messages

      Season-specific.

      Senior Product Manager, CRM - MONOPOLY GO! 1 week

    3. 3

      Set holdouts

      By channel.

      Senior Product Manager, CRM - MONOPOLY GO! 1 day

    4. 4

      Run

      Next two seasons.

      Senior Product Manager, CRM - MONOPOLY GO! 2 months

    5. 5

      Read

      Return and retention.

      Data Analyst (CRM) 2 weeks

    6. 6

      Hand to UA

      Paid re-engagement audiences.

      Manager I, Performance Marketing 1 month

    First result
    1 quarter
    Cost
    Staff time only
    Owner
    Senior Product Manager, CRM MONOPOLY GO!

    Smallest test

    Message one lapsed segment about the current season.

    Why it works

    Segment lapsed players by the last season they played, and message them about the current season's theme, partner and rewards, with holdout groups by channel (push, email, paid re-engagement).

    Content-led win-back is cheaper than paid re-engagement and reminds players why they liked the game.

    Risks and how to handle them

    • Over-messaging lapsed players

      Cap at three messages.

    Evidence

    • HiringSenior Product Manager, CRM - MONOPOLY GO! (Barcelona or UK, posted September 29, 2026): "engagement, retention, reactivation, and player value" across "push, email, in-game messaging, Live Activities, and emerging channels"; "structured testing strategies across A/B testing, cadence, segmentation, and channel mix". MONOPOLY GO! is called "the biggest mobile game launch in history".Source
    • Your websiteNewsroom headlines: MONOPOLY GO! passed "$5 billion" by its second birthday (May 2025); "Pokémon Go studio Niantic rebrands to Scopely Explore"; "Scopely wins Best Publisher at the Pocket Gamer Mobile Games Awards 2026"; Barcelona grew "From five employees to 750"; Scopely took a majority stake in Istanbul's Loom Games, maker of Pixel Flow!; MONOPOLY GO!'s first Pets Season partnered with the ASPCA and RSPCA.Source
    • HiringAssociate Product Marketing Manager - MONOPOLY GO! (Culver City, posted August 3, 2026): "app stores promotional initiatives, including featuring opportunities, in-app event cards, co-marketing campaigns across App Store and Google Play" and "major IP collaboration launches". Global Live Event Marketing Manager - Pikmin Bloom at "Scopely Explore (formerly known as Niantic)": "Live events are at the core of Scopely Explore products".Source
  • 12

    scopely.com is English only. Barcelona grew from five employees to 750 and has the most open roles; Tokyo hosts Scopely Explore teams; support pages already run in up to 17 languages.

    Medium impactMedium effort First result in 1 quarter Communications team

    First action

    Translate the About page into Spanish.

    How to measure it

    Visits to Spanish and Japanese pages

    Now
    –
    Target
    20% of local traffic
    By
    2 quarters

    Steps

    1. 1

      Pick pages

      Four core pages.

      Communications team 1 week

    2. 2

      Translate

      Spanish and Japanese.

      Communications team 1 month

    3. 3

      Build locales

      hreflang and switcher.

      Web team (scopely.com) 2 weeks

    4. 4

      Local releases

      Barcelona and Tokyo news.

      Communications team ongoing

    5. 5

      Promote

      Local recruiting.

      Communications team ongoing

    6. 6

      Measure

      Local visits and applications.

      Communications team monthly

    First result
    1 quarter
    Cost
    Translation costs
    Owner
    Communications team

    Smallest test

    Publish one Spanish page.

    Why it works

    Localize About, Games, News highlights and Join Us into Spanish and Japanese, with hreflang, and publish local press releases there.

    Local-language pages reach local press and candidates and show Scopely as a local employer.

    Risks and how to handle them

    • Maintenance

      Translate only the four core pages.

    Evidence

    • Your websiteHomepage: the headline is built from empty animated spans, so there is no readable H1; there is no share image and no favicon; the footer still reads "© 2023 Scopely". The site is English only, while the customer support page offers MONOPOLY GO! help in 10 languages and Stumble Guys in 17.Source
    • Your websiteNewsroom headlines: MONOPOLY GO! passed "$5 billion" by its second birthday (May 2025); "Pokémon Go studio Niantic rebrands to Scopely Explore"; "Scopely wins Best Publisher at the Pocket Gamer Mobile Games Awards 2026"; Barcelona grew "From five employees to 750"; Scopely took a majority stake in Istanbul's Loom Games, maker of Pixel Flow!; MONOPOLY GO!'s first Pets Season partnered with the ASPCA and RSPCA.Source
    • Your websiteAbout page: "Founded in 2011", a "proprietary technology platform Playgami"; awards include Time100 Most Influential Companies (2025, second year), Pocket Gamer Best Publisher 2025 and "Best Use of IP: MONOPOLY GO! X Star Wars". The ecosystem page lists hubs in 19 cities from Bangalore to Zurich and partner studios on four continents.Source
  • 13

    The MONOPOLY GO! associate PMM supports App Store featuring, in-app event cards and co-marketing. Live ops run a constant stream of seasons and collaborations, each a candidate for an event card that shows in store search.

    High impactLow effort First result in 1 quarter Associate Product Marketing M…

    First action

    Map the next 90 days of live ops to cards.

    How to measure it

    Live-ops beats with an event card

    Now
    –
    Target
    90%
    By
    1 quarter

    Steps

    1. 1

      Map calendar

      90 days.

      Associate Product Marketing Manager - MONOPOLY GO! 1 week

    2. 2

      Brief assets

      Same brief as UA.

      Associate Product Marketing Manager - MONOPOLY GO! ongoing

    3. 3

      Produce

      Flamed pod.

      Senior 2D Marketing Artist (Flamed) ongoing

    4. 4

      Submit

      Both stores.

      Associate Product Marketing Manager - MONOPOLY GO! ongoing

    5. 5

      Measure

      Impressions, re-downloads.

      Associate Product Marketing Manager - MONOPOLY GO! monthly

    6. 6

      Extend

      Other games.

      Associate Product Marketing Manager - MONOPOLY GO! 1 quarter

    First result
    1 quarter
    Cost
    Staff time only
    Owner
    Associate Product Marketing Manager MONOPOLY GO!

    Smallest test

    Submit event cards for the next season.

    Why it works

    Build a 90-day calendar matching every season, collaboration and big event to an App Store in-app event and a Google Play promotional content slot, with assets made from the same brief. Measure store impressions and reactivations per card.

    Event cards are free store placement that also reach lapsed players.

    Risks and how to handle them

    • Store rejections

      Follow store guidelines closely.

    Evidence

    • HiringAssociate Product Marketing Manager - MONOPOLY GO! (Culver City, posted August 3, 2026): "app stores promotional initiatives, including featuring opportunities, in-app event cards, co-marketing campaigns across App Store and Google Play" and "major IP collaboration launches". Global Live Event Marketing Manager - Pikmin Bloom at "Scopely Explore (formerly known as Niantic)": "Live events are at the core of Scopely Explore products".Source
    • HiringSenior Product Manager, CRM - MONOPOLY GO! (Barcelona or UK, posted September 29, 2026): "engagement, retention, reactivation, and player value" across "push, email, in-game messaging, Live Activities, and emerging channels"; "structured testing strategies across A/B testing, cadence, segmentation, and channel mix". MONOPOLY GO! is called "the biggest mobile game launch in history".Source
    • HiringSenior 2D Marketing Artist (Bangalore, posted September 28, 2026) in the in-house agency Flamed, which builds "thousands of creatives every year"; "Execute AI-generated visuals" and "Participate in performance-based iteration cycles ... based on KPIs". Manager I, Performance Marketing (Canada, posted August 25): campaigns on "Meta, Google, TikTok, DSP Networks, SDK Networks, CTV, Influencer marketing".Source
  • 14

    Live events are "at the core" of Scopely Explore games like Pikmin Bloom, and Flamed produces thousands of ads. Real players at real events are the most credible proof of a social, outdoor game, yet event content is usually used once.

    Medium impactMedium effort First result in 1 quarter Global Live Event Marketing M…

    First action

    Add a capture plan and consent forms to the next event.

    How to measure it

    Event-footage ads vs control

    Now
    –
    Target
    Lower cost per install
    By
    2 quarters

    Steps

    1. 1

      Capture plan

      Shots and consent.

      Global Live Event Marketing Manager - Pikmin Bloom 1 week

    2. 2

      Film

      Next event.

      Global Live Event Marketing Manager - Pikmin Bloom 1 day

    3. 3

      Edit

      Ad cuts.

      Senior 2D Marketing Artist (Flamed) 2 weeks

    4. 4

      Tag

      Taxonomy.

      Director, Marketing Creative Intelligence 1 day

    5. 5

      Test

      Against control.

      Manager I, Performance Marketing 1 month

    6. 6

      Repeat

      Every event.

      Global Live Event Marketing Manager - Pikmin Bloom ongoing

    First result
    1 quarter
    Cost
    Filming costs
    Owner
    Global Live Event Marketing Manager Pikmin Bloom

    Smallest test

    Film one event and cut three ads.

    Why it works

    Plan capture at each event (consented player clips, crowd shots, short interviews), feed it to Flamed with tags, and test event-footage ads against studio creative.

    Authentic footage tends to beat produced creative for real-world games and costs little extra to capture.

    Risks and how to handle them

    • Consent and privacy

      Signed releases for anyone featured.

    Evidence

    • HiringAssociate Product Marketing Manager - MONOPOLY GO! (Culver City, posted August 3, 2026): "app stores promotional initiatives, including featuring opportunities, in-app event cards, co-marketing campaigns across App Store and Google Play" and "major IP collaboration launches". Global Live Event Marketing Manager - Pikmin Bloom at "Scopely Explore (formerly known as Niantic)": "Live events are at the core of Scopely Explore products".Source
    • HiringSenior 2D Marketing Artist (Bangalore, posted September 28, 2026) in the in-house agency Flamed, which builds "thousands of creatives every year"; "Execute AI-generated visuals" and "Participate in performance-based iteration cycles ... based on KPIs". Manager I, Performance Marketing (Canada, posted August 25): campaigns on "Meta, Google, TikTok, DSP Networks, SDK Networks, CTV, Influencer marketing".Source
    • HiringDirector, Marketing Creative Intelligence (Barcelona, posted October 1, 2026): Creative Intelligence is "a central team within Performance Marketing" across "AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics"; "Explain what creative works and why" by combining "creative review, tagging, performance data"; "Guide games before launch" with competitor research to "identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing".Source
  • 15

    Creative Intelligence is asked to "guide games before launch", including positioning, messaging and naming, and the unannounced titles have performance marketing leads in place. Concept tests on small budgets can show which angle, art style or name wins before the reveal.

    High impactMedium effort First result in 1 quarter Director

    First action

    Pick three concept angles for the ARPG title.

    How to measure it

    Concepts tested before reveal

    Now
    –
    Target
    12
    By
    1 quarter

    Steps

    1. 1

      Pick angles

      Three to five.

      Director, Marketing Creative Intelligence 1 week

    2. 2

      Make concepts

      Unbranded art.

      Creative Marketing Manager (unannounced title) 2 weeks

    3. 3

      Run tests

      Small budgets.

      Director, Performance Marketing - Unannounced ARPG 2 weeks

    4. 4

      Read

      Click and sign-up interest.

      Performance Marketing Manager, Forecasting & Market Intelligence 1 week

    5. 5

      Brief

      Winners to creative.

      Director, Marketing Creative Intelligence 1 week

    6. 6

      Share

      With community lead.

      Director of Community - Unannounced Project 1 day

    First result
    1 quarter
    Cost
    Test media budget
    Owner
    Director, Marketing Creative Intelligence

    Smallest test

    Run one concept pair in one market.

    Why it works

    Run unbranded concept ads (art style, fantasy, core loop) to small audiences in test markets, measure click and landing-page interest, and feed winners into the announcement creative and community plan.

    It lowers the risk of a launch that misses its audience and gives forecasts real demand data.

    Risks and how to handle them

    • IP holder approval

      Use unbranded concepts or agree with the licensor.

    Evidence

    • HiringDirector, Marketing Creative Intelligence (Barcelona, posted October 1, 2026): Creative Intelligence is "a central team within Performance Marketing" across "AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics"; "Explain what creative works and why" by combining "creative review, tagging, performance data"; "Guide games before launch" with competitor research to "identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing".Source
    • HiringUnannounced titles: a Creative Marketing Manager (UK or Barcelona, posted September 8, 2026) to "Create and adapt marketing creatives for game launches and live operations"; a Director of Community (US, posted September 3) to build community "through announcement, closed beta, soft launch, and worldwide launch" and "a global player feedback loop"; a Director, Performance Marketing for "a new, unannounced ARPG mobile game based on a major IP" (posted June 8).Source
    • HiringPerformance Marketing Manager, Forecasting & Market Intelligence (Canada, posted September 24, 2026): forecasts for "upcoming Slate titles" through "testing, soft launch, and global launch"; "Support organic forecasting by developing assumptions around baseline organic demand, paid-driven lift, launch/IP halo, virality, and organic-to-paid ratios"; "Track competitor UA investment, creative trends, app-store movement".Source
  • 16

    Influencer marketing sits in the UA team's channel list. Creator deals are often judged on views; UA judges on installs and retention.

    Medium impactMedium effort First result in 1 quarter Manager I

    First action

    Set up tracked links for current creators.

    How to measure it

    Creator cost per D7-retained player

    Now
    –
    Target
    -20%
    By
    2 quarters

    Steps

    1. 1

      Tracked links

      Every creator.

      Manager I, Performance Marketing 1 week

    2. 2

      In-game codes

      Per creator.

      Senior Product Manager, CRM - MONOPOLY GO! 2 weeks

    3. 3

      Dashboard

      Installs, retention, spend.

      Marketing Intelligence & AI Automation Manager 2 weeks

    4. 4

      Review

      Monthly.

      Manager I, Performance Marketing monthly

    5. 5

      Reallocate

      To best creators.

      Manager I, Performance Marketing monthly

    6. 6

      Recruit

      Via the creator page.

      Manager I, Performance Marketing ongoing

    First result
    1 quarter
    Cost
    Staff time only
    Owner
    Manager I, Performance Marketing

    Smallest test

    Track ten creators for a month.

    Why it works

    Give every creator a tracked link and in-game code, report installs, day-7 retention and spend per creator, and move budget to the creators whose players stay.

    Creator spend becomes comparable with Meta and TikTok, and the best creators get more.

    Risks and how to handle them

    • Attribution gaps

      Combine codes with links.

    Builds on

    Evidence

    • HiringSenior 2D Marketing Artist (Bangalore, posted September 28, 2026) in the in-house agency Flamed, which builds "thousands of creatives every year"; "Execute AI-generated visuals" and "Participate in performance-based iteration cycles ... based on KPIs". Manager I, Performance Marketing (Canada, posted August 25): campaigns on "Meta, Google, TikTok, DSP Networks, SDK Networks, CTV, Influencer marketing".Source
    • Creator programThe Creator Program link goes to creators.scopely.com, whose HTML is the title "Scopely Creators" and "You need to enable JavaScript to run this app." with no description, so search engines, AI assistants and link previews see an empty page.Source

Big bets 3

Larger plays that can change the trajectory.

  • 17

    Scopely publishes 16 games and runs its own Playgami technology platform, with games ranging from Scrabble GO and Yahtzee With Buddies to MONOPOLY GO! and Stumble Guys. Players finishing their journey in one game are the cheapest installs for another.

    High impactHigh effort First result in 3 quarters Senior Product Manager

    First action

    Find which game pairs share the most players.

    How to measure it

    Incremental installs from cross-promotion

    Now
    –
    Target
    5% of new installs
    By
    3 quarters

    Steps

    1. 1

      Find pairs

      Shared audiences.

      Analyst - Market Strategy 1 month

    2. 2

      Consent review

      Privacy and store rules.

      Legal 1 month

    3. 3

      Build placements

      In-game offers.

      Senior Product Manager, CRM - MONOPOLY GO! 1 quarter

    4. 4

      Welcome rewards

      Per game.

      Senior Product Manager, CRM - MONOPOLY GO! 1 month

    5. 5

      Test

      With holdouts.

      Senior Product Manager, CRM - MONOPOLY GO! 1 quarter

    6. 6

      Compare

      With paid UA cost.

      Performance Marketing Manager, Forecasting & Market Intelligence quarterly

    First result
    3 quarters
    Cost
    Engineering time
    Owner
    Senior Product Manager, CRM MONOPOLY GO!

    Smallest test

    Test one pair with a small segment.

    Why it works

    Build a consented cross-promotion system: when a player's engagement drops in one game, offer a fitting other Scopely game with a welcome reward. Measure incremental installs against paid UA cost.

    Owned audience cross-promotion lowers blended acquisition cost and keeps players in the portfolio.

    Risks and how to handle them

    • Cannibalizes the source game

      Only target players already lapsing.

    Evidence

    • Your websiteAbout page: "Founded in 2011", a "proprietary technology platform Playgami"; awards include Time100 Most Influential Companies (2025, second year), Pocket Gamer Best Publisher 2025 and "Best Use of IP: MONOPOLY GO! X Star Wars". The ecosystem page lists hubs in 19 cities from Bangalore to Zurich and partner studios on four continents.Source
    • Your websiteGames page: 16 games (including MONOPOLY GO!, Pokémon GO, Stumble Guys, MARVEL Strike Force, Star Trek Fleet Command, Monster Hunter Now, Pikmin Bloom, Scrabble GO and WWE Champions) exist only in script data; the HTML shows "EXPANDING THE POSSIBILITIES OF PLAY" and "Seize The Play" with no game names or store links, and there are no per-game pages.Source
    • HiringSenior Product Manager, CRM - MONOPOLY GO! (Barcelona or UK, posted September 29, 2026): "engagement, retention, reactivation, and player value" across "push, email, in-game messaging, Live Activities, and emerging channels"; "structured testing strategies across A/B testing, cadence, segmentation, and channel mix". MONOPOLY GO! is called "the biggest mobile game launch in history".Source
  • 18

    Flamed artists now execute AI-generated visuals and Creative Intelligence covers AI Ops. More assets are cheap; the measure that matters is the share that beats control.

    High impactHigh effort First result in 3 quarters Director

    First action

    Calculate last quarter's hit rate for two games.

    How to measure it

    Creatives beating control

    Now
    –
    Target
    +50% relative
    By
    3 quarters

    Steps

    1. 1

      Baseline

      Hit rate by game.

      Director, Marketing Creative Intelligence 2 weeks

    2. 2

      Set goals

      Per game.

      Director, Marketing Creative Intelligence 1 week

    3. 3

      Feed back tags

      Into prompts and briefs.

      Marketing Intelligence & AI Automation Manager 1 month

    4. 4

      Retire losers

      Concepts that never win.

      Director, Marketing Creative Intelligence monthly

    5. 5

      Report

      Hit rate and cost per winner.

      Marketing Intelligence & AI Automation Manager monthly

    6. 6

      Train pods

      Barcelona and Bangalore.

      Senior 2D Marketing Artist (Flamed) quarterly

    First result
    3 quarters
    Cost
    Staff time only
    Owner
    Director, Marketing Creative Intelligence

    Smallest test

    Report hit rate for one game this month.

    Why it works

    Set a hit-rate goal per game (share of new creatives beating control), feed winning tags back into AI prompts and briefs, and retire concepts that never win. Report hit rate and cost per winning creative monthly.

    It keeps AI speed from flooding tests with near-duplicates and focuses artists on what moves installs.

    Risks and how to handle them

    • Gaming the metric

      Fixed control and test budgets.

    Evidence

    • HiringSenior 2D Marketing Artist (Bangalore, posted September 28, 2026) in the in-house agency Flamed, which builds "thousands of creatives every year"; "Execute AI-generated visuals" and "Participate in performance-based iteration cycles ... based on KPIs". Manager I, Performance Marketing (Canada, posted August 25): campaigns on "Meta, Google, TikTok, DSP Networks, SDK Networks, CTV, Influencer marketing".Source
    • HiringDirector, Marketing Creative Intelligence (Barcelona, posted October 1, 2026): Creative Intelligence is "a central team within Performance Marketing" across "AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics"; "Explain what creative works and why" by combining "creative review, tagging, performance data"; "Guide games before launch" with competitor research to "identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing".Source
    • HiringMarketing Intelligence & AI Automation Manager (Barcelona, posted August 19, 2026): "Use Codex, Claude, Looker MCP, Big Data, and other tools to automate monthly performance reporting, competitive analysis, and benchmarking"; "Validate AI-generated outputs and establish quality controls".Source
  • 19

    The forecasting role supports Slate titles from testing to global launch, with comparable peer sets and dCPI benchmarks. A standard soft-launch kit (markets, budgets, creative sets, read-outs) makes each title's results comparable.

    High impactHigh effort First result in 3 quarters Performance Marketing Manager

    First action

    Collect the last three soft-launch read-outs.

    How to measure it

    Slate titles on the kit

    Now
    –
    Target
    2
    By
    3 quarters

    Steps

    1. 1

      Collect history

      Past soft launches.

      Performance Marketing Manager, Forecasting & Market Intelligence 1 month

    2. 2

      Write kit

      Markets, budgets, metrics.

      Performance Marketing Manager, Forecasting & Market Intelligence 1 month

    3. 3

      Add creative sets

      From CI.

      Director, Marketing Creative Intelligence 1 month

    4. 4

      Run

      Next title.

      Director, Performance Marketing - Unannounced ARPG 1 quarter

    5. 5

      Read out

      Template.

      Performance Marketing Manager, Forecasting & Market Intelligence 2 weeks

    6. 6

      Refine

      After each title.

      Performance Marketing Manager, Forecasting & Market Intelligence quarterly

    First result
    3 quarters
    Cost
    Analyst time
    Owner
    Performance Marketing Manager, Forecasting & Market Intelligence

    Smallest test

    Turn one past soft launch into the template.

    Why it works

    Write the kit: test-market choice by genre, fixed budgets, creative sets from Creative Intelligence, the metrics that decide go or no-go, and a read-out template. Apply it to the next two Slate titles.

    Comparable soft launches make go/no-go decisions faster and forecasts better.

    Risks and how to handle them

    • Titles differ

      Allow genre-specific variants.

    Evidence

    • HiringPerformance Marketing Manager, Forecasting & Market Intelligence (Canada, posted September 24, 2026): forecasts for "upcoming Slate titles" through "testing, soft launch, and global launch"; "Support organic forecasting by developing assumptions around baseline organic demand, paid-driven lift, launch/IP halo, virality, and organic-to-paid ratios"; "Track competitor UA investment, creative trends, app-store movement".Source
    • HiringDirector, Marketing Creative Intelligence (Barcelona, posted October 1, 2026): Creative Intelligence is "a central team within Performance Marketing" across "AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics"; "Explain what creative works and why" by combining "creative review, tagging, performance data"; "Guide games before launch" with competitor research to "identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing".Source
    • HiringUnannounced titles: a Creative Marketing Manager (UK or Barcelona, posted September 8, 2026) to "Create and adapt marketing creatives for game launches and live operations"; a Director of Community (US, posted September 3) to build community "through announcement, closed beta, soft launch, and worldwide launch" and "a global player feedback loop"; a Director, Performance Marketing for "a new, unannounced ARPG mobile game based on a major IP" (posted June 8).Source

Wildcards 2

Unexpected experiments, each with a cheap way to test it.

  • 20

    The corporate channel has 13,200 subscribers and 1.2 million views, small next to the games. Scopely is hiring game makers across 19 hubs and keeps winning awards; behind-the-scenes stories serve recruiting, press and players at once.

    Medium impactLow effort First result in 2 quarters Communications team

    First action

    Plan the first episode on a MONOPOLY GO! season.

    How to measure it

    Subscribers

    Now
    –
    Target
    30,000
    By
    2 quarters

    Steps

    1. 1

      Pick stories

      Six episodes.

      Communications team 2 weeks

    2. 2

      Film

      Monthly.

      Communications team monthly

    3. 3

      Cut shorts

      LinkedIn, TikTok.

      Senior 2D Marketing Artist (Flamed) monthly

    4. 4

      Link careers

      Open roles per studio.

      Communications team ongoing

    5. 5

      Promote

      Game channels.

      Creative Marketing Manager (unannounced title) monthly

    6. 6

      Measure

      Views and applications.

      Communications team monthly

    First result
    2 quarters
    Cost
    Production costs
    Owner
    Communications team

    Smallest test

    Film one episode.

    Why it works

    Publish a monthly episode from one studio (Barcelona, Tokyo, Bangalore): how a season or event was made, with the team. Cut shorts for LinkedIn and TikTok.

    Making-of content earns press and applicants and is cheap to make from existing work.

    Risks and how to handle them

    • Revealing unannounced work

      Only live games.

    Evidence

    • YouTubeThe corporate YouTube channel @scopelyglobal has 13,200 subscribers, 148 videos and about 1.2 million total views.Source
    • Your websiteAbout page: "Founded in 2011", a "proprietary technology platform Playgami"; awards include Time100 Most Influential Companies (2025, second year), Pocket Gamer Best Publisher 2025 and "Best Use of IP: MONOPOLY GO! X Star Wars". The ecosystem page lists hubs in 19 cities from Bangalore to Zurich and partner studios on four continents.Source
    • Your websiteNewsroom headlines: MONOPOLY GO! passed "$5 billion" by its second birthday (May 2025); "Pokémon Go studio Niantic rebrands to Scopely Explore"; "Scopely wins Best Publisher at the Pocket Gamer Mobile Games Awards 2026"; Barcelona grew "From five employees to 750"; Scopely took a majority stake in Istanbul's Loom Games, maker of Pixel Flow!; MONOPOLY GO!'s first Pets Season partnered with the ASPCA and RSPCA.Source
  • 21

    Scopely's biggest facts ($5 billion for MONOPOLY GO! by its second birthday, Best Publisher 2026, 750 people in Barcelona, 19 hubs) are scattered across 490 news stories that crawlers cannot read.

    Medium impactLow effort First result in 1 month Communications team

    First action

    List the ten facts journalists ask for most.

    How to measure it

    Articles linking the page

    Now
    –
    Target
    20
    By
    2 quarters

    Steps

    1. 1

      Collect facts

      Ten key figures.

      Communications team 1 week

    2. 2

      Verify

      Sources and dates.

      Communications team 1 week

    3. 3

      Publish

      Server-rendered.

      Web team (scopely.com) 2 days

    4. 4

      Structured data

      Organization.

      Web team (scopely.com) 1 day

    5. 5

      Share

      Press kit.

      Communications team 1 day

    6. 6

      Update

      Quarterly.

      Communications team quarterly

    First result
    1 month
    Cost
    $0
    Owner
    Communications team

    Smallest test

    Publish five facts.

    Why it works

    Publish one dated page of key facts with sources, server-rendered, with Organization structured data, and update it quarterly.

    A single facts page becomes the source journalists and AI answers cite.

    Risks and how to handle them

    • Stale figures

      Date every number.

    Evidence

    • Your websiteNewsroom headlines: MONOPOLY GO! passed "$5 billion" by its second birthday (May 2025); "Pokémon Go studio Niantic rebrands to Scopely Explore"; "Scopely wins Best Publisher at the Pocket Gamer Mobile Games Awards 2026"; Barcelona grew "From five employees to 750"; Scopely took a majority stake in Istanbul's Loom Games, maker of Pixel Flow!; MONOPOLY GO!'s first Pets Season partnered with the ASPCA and RSPCA.Source
    • Your websiteAbout page: "Founded in 2011", a "proprietary technology platform Playgami"; awards include Time100 Most Influential Companies (2025, second year), Pocket Gamer Best Publisher 2025 and "Best Use of IP: MONOPOLY GO! X Star Wars". The ecosystem page lists hubs in 19 cities from Bangalore to Zurich and partner studios on four continents.Source
    • Your websiteNewsroom: the page's script data holds 490 article links, but the HTML served to crawlers shows "There are no articles." and no links to them, and the sitemap lists 12 URLs in all with no article pages. Article pages carry only the headline in their HTML, and some titles are garbled, e.g. "MONOPOLY GO. Turns to a record breaking Phenomenon | Scopely" for "$5 billion, millions of Tycoons ... MONOPOLY GO! turns two".Source

03

How Programmable can help

Where an idea in this playbook is something Programmable builds or runs, it's listed here with what we'd do. Everything else is yours to run.

ProgrammableDigital

Show it, don't just describe it

These ideas need something to show: a demo, a video, an animation, graphics or a deck. Digital turns screenshots or the site into all of them, in the company's own brand.

Make a demo (opens programmable.digital in a new tab)
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See every playbook and website review

Independent research. Programmable wrote this playbook from public sources, as they stood on October 22, 2026, and cites them throughout. Scopely did not commission, review or endorse it, and Programmable is not affiliated with Scopely. Company and product names are trademarks of their owners, used only to identify them. The ideas are suggestions and opinion, not professional, legal or financial advice, and not statements about how Scopely runs its business.

Something wrong, or do you represent Scopely? Email [email protected] and we will correct it or take it down.

30/60/90 roadmap

What to focus on in each month, and the ideas that carry it.

  1. Days 1 to 307 ideas

    Newsroom and games page rendering, homepage basics, layout shift, the creator page and the announcement template; publish a facts page.

  2. Days 31 to 6011 ideas

    Competitor pulse, creative tags, halo measurement, Live Activities, seasonal win-back, local-language pages, featuring calendar, event footage, concept tests and creator measurement; start the video series.

  3. Days 61 to 903 ideas

    Portfolio cross-promotion, AI creative hit rate and the soft-launch kit.

The research behind the plan

3 research areas, each summarised in a few lines. Open any of them for the full detail.

Customers

What customers say

Customers value famous brands made playable. The most cited problem: event fatigue.

  • Constant new seasons and events
  • Feeling pushed to spend
  • In their words: “dice rolls”

Market

Competitive landscape

4 competitors compared: Playtika, Moon Active, Playrix and Supercell.

  • Gap to exploit: Readable, indexable publisher newsroom and game pages
  • Playtika: Ageing portfolio
  • Moon Active: Concentrated in few titles

Hiring signals

Scopely is building central marketing intelligence and preparing new launches.

  • Director, Marketing Creative Intelligence: Creative testing, competitor analysis, pre-launch guidance. Ideas 7, 8, 15, 18.
  • Performance Marketing Manager, Forecasting & Market Intelligence: Organic demand and launch halo assumptions. Ideas 1, 9, 19.
  • Marketing Intelligence & AI Automation Manager: Automated competitive analysis with AI tools. Idea 7.

From the team that wrote this playbook

All products
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  • ProgrammableWatchKnow the day a supplier falls out of compliance (opens programmable.watch in a new tab)
  • ProgrammableTalkGet registrants for your events, and know who’s coming (opens programmable.talk in a new tab)
  • ProgrammablePageText what you need, your customer gets a page that works (opens programmable.page in a new tab)
  • ProgrammableCommunityForums with labelled AI members, never empty (opens programmable.community in a new tab)
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