Town's Series B is about moving "from individuals to whole teams", and the new growth engineer is asked to get "individuals onto teams" and make sure "every team lands with at least 3 active members". But the invite program stops exactly there: referral credits are paid only when a friend buys a personal plan ("Team and enterprise plans don't qualify"), and on a new team only admins and owners can invite members by default. The person most likely to bring in a teammate, an active member, is neither rewarded nor allowed to.
First action
Pull the share of teams that never reach 3 active members, and how many of their invites came from admins.
How to measure it
Teams with 3+ active members in 14 days
- Now
- –
- Target
- +25%
- By
- 60 days
Steps
Measure the gap
Teams under 3 active members; invites sent by members vs admins.
Software Engineer, Growth 2 days
Change the default
Members can invite; admins can require approval.
Software Engineer, Growth 3 days
Design the team reward
Credits to the pool and the inviter on an active teammate or a paid team.
Head of Business 2 days
Add the progress bar
"2 of 3 active" with one-click invite in the team menu.
AI Product Engineer 1 week
Update the docs
Referral and Teams pages show both rewards.
Product Support 1 day
A/B test
New teams split between old and new defaults.
Software Engineer, Growth 4 weeks
Why it works
Change the defaults so any member can invite teammates (admins keep approval if they want it), and add a team reward: when an invite leads to a team member who stays active for two weeks, or a team that moves to a paid plan, the team pool and the inviter both get credits. Show a "your team: 2 of 3 active" bar in the team menu with a one-click invite, and keep the personal 2,000-credit reward as it is.
Personal referrals reward a $15-$49 upgrade; a team of three on Team is $177 a month or more and is the step the company is now built around. Rewarding the invite that forms the team puts the incentive where the revenue is.
Ready to use
ChecklistTeam invite change list
[ ] Default access rule: Invite members -> All members (approval optional) [ ] Team reward: credits to pool + inviter after 14 active days [ ] "2 of 3 active" bar in the team menu [ ] Invite prompt after a routine is shared in a thread [ ] Referral docs updated (personal + team) [ ] Dashboard: invites per member, teams reaching 3 active
Risks and how to handle them
Admins want control over who joins
Keep an approval setting and same-domain-only invites by default.
Reward gaming with inactive seats
Pay only after two weeks of real use.
Evidence
- Your websiteReferral docs ("Invite Friends & Earn Credits", updated October 21, 2026): a friend who signs up through your link gets "a 14-day Pro trial instead of the standard 7 days", and you earn "2,000 Town Credits" when they start paying. But "Team and enterprise plans don't qualify. Only paid personal plans earn the reward." Rewards go to your personal balance "even if a team covers your Town plan".Source
- Your websiteTeams docs: new teams start on Team Free; members keep their personal plans and "a free team grants no credits of its own". Default access rules: "Invite members -> Admins & owners" and "Create installable routines -> Admins & owners". Fully offboarding a departed teammate "isn't self-serve today. Email support".Source
- HiringSoftware Engineer, Growth (San Francisco, posted September 2, 2026): "Town is a product-led growth (PLG) company, and the product itself is our best growth channel." The role covers "pulling people into Town, getting individuals onto teams, getting teams onto paid, and turning teams into enterprise customers"; "invites per user, free-to-paid conversion, whether credits are calibrated right"; "Word of mouth is our most powerful growth lever"; "ensuring every team lands with at least 3 active members"; and "enterprise SSO integration (a near-term must-have for us)".Source
- Your websiteSeries B release (October 19, 2026): $108 million co-led by Forerunner Ventures and Menlo Ventures at a $1 billion valuation, to take Town "from individuals to whole teams". Townies "ask each other questions" and "hand off work", and "can also work directly with customers, partners, and candidates outside the company over email and text". Example: when BizOps updates competitor comparisons once, "every rep's Townie preps calls with the new competitive analysis built in".Source