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mobilityware.com website review

Visit site (opens in a new tab)Reviewed 3 November 202625 issues · 39 checks

This review found 25 issues worth fixing on mobilityware.com, 7 of them high impact, across 39 checks. The most urgent: reduce unused JavaScript. Your full playbook turns these into prioritised fixes alongside reviews, competitors and channels.

Read the full growth playbook for MobilityWare

  1. Homepage
  2. Phone render
  3. Links and pages
  4. Google PageSpeed

Google PageSpeed Insights (opens in a new tab), mobile

Site score

60D

Not ranked: the homepage didn't load normally in this review.

One score from every part of this review. How it works

Full-page screenshot of mobilityware.com (phone) rendered by Google PageSpeed Insights

How it loaded on a phone

  1. mobilityware.com at 0.4 s0.4 s
  2. mobilityware.com at 0.8 s0.8 s
  3. mobilityware.com at 1.2 s1.2 s
  4. mobilityware.com at 1.5 s1.5 s
  5. mobilityware.com at 1.9 s1.9 s
  6. mobilityware.com at 2.3 s2.3 s
  7. mobilityware.com at 2.7 s2.7 s
  8. mobilityware.com at 3.1 s3.1 s

Speed

10 to fix62
  • Reduce unused JavaScript

    3.0 s · 593 KiB

    About 593 KiB of JavaScript is downloaded but never used on this page. Google estimates it would make the page about 3.0 s faster on a phone.

  • Mobile performance score: 62

    62/100

    Your mobile performance score is 62. Pages that score under 90 lose visitors before the first paint.

  • 8 third-party services on the page

    8 third-party services load with your homepage (Google/Doubleclick Ads, Google Tag Manager and cloudfront.net and others), adding 1.3 MB and 802 ms of main-thread time.

  • Render-blocking requests

    900 ms

    3 files block the first paint until they finish downloading. Deferring or inlining them could save about 900 ms.

  • Improve image delivery

    200 ms · 602 KiB

    19 images could be 602 KiB smaller with modern formats (WebP or AVIF) and sizes that fit a phone screen. Google estimates it would make the page about 200 ms faster on a phone.

  • Avoid multiple page redirects

    780 ms

    The page goes through 1 redirect before it starts loading, costing about 780 ms. Link and advertise the final URL directly.

  • Document request latency

    500 ms

    The HTML itself could arrive about 500 ms sooner: redirects, a slow server response or missing compression delay everything after it.

  • Use efficient cache lifetimes

    300 ms · 79 KiB

    8 files are served with short cache lifetimes, so returning visitors download them again (79 KiB).

  • Google/Doubleclick Ads adds 315 ms

    315 ms

    Google/Doubleclick Ads costs a phone 315 ms of main-thread work and 570 KiB of downloads while your page loads. Loading it after the page is usable, or only on the pages that need it, takes that off the critical path.

  • Google Tag Manager adds 279 ms

    279 ms

    Google Tag Manager costs a phone 279 ms of main-thread work and 318 KiB of downloads while your page loads. Loading it after the page is usable, or only on the pages that need it, takes that off the critical path.

  • 8 long tasks on the main thread

    8 long tasks block the main thread while loading, the longest for 190 ms. During a long task the page ignores taps.

  • Reduce unused CSS

    10 ms · 41 KiB

    About 41 KiB of CSS is downloaded but never applied on this page. Google estimates it would make the page about 10 ms faster on a phone.

  • Legacy JavaScript

    7 KiB

    Polyfills for old browsers add 7 KiB JavaScript that modern phones do not need.

  • Chained critical requests

    Critical files load one after another instead of in parallel (3 chains). Preconnecting to key origins and preloading the hero image shortens the chain.

2 checks passed
  • Main-thread work: 1.9 s

    A phone's processor spends 1.9 s on main-thread work while loading, 979 ms of it running JavaScript. That is comfortably low.

  • Server response: 3 ms

    3 ms

    Your server sent the HTML in 3 ms, well inside Google's 600 ms guideline.

Core Web Vitals

8 to fix100
  • Fails Core Web Vitals for real visitors

    Real Chrome users on phones do not pass Google's Core Web Vitals on this page (28-day field data from the Chrome UX Report (opens in a new tab)). Google uses this in ranking.

  • Largest Contentful Paint: 15.4 s

    15.4 s

    Your largest element takes 15.4 s to render on a phone. Google's threshold for “good” is 2.5 s. The largest element is the text “By continuing to use our site, you agree to our Cookie Noti…”.

  • Time to Interactive: 15.7 s

    15.7 s

    The page becomes fully interactive after 15.7 s. Good is under 3.8 s.

  • Speed Index: 6.7 s

    6.7 s

    Visually, the page fills in at 6.7 s (Speed Index). Good is under 3.4 s.

  • Real-user TTFB: 1.1 s

    1.1 s

    Real visitors wait 1.1 s for your server to start answering (75th percentile). Good is under 800 ms.

  • First Contentful Paint: 2.1 s

    2.1 s

    The first text or image appears after 2.1 s on a phone. Good is under 1.8 s.

  • Total Blocking Time: 248 ms

    248 ms

    Scripts block taps and scrolling for 248 ms in total while the page loads. Good is under 200 ms.

  • 9 images without width and height

    9 images have no width and height attributes, so the layout jumps as each one loads.

5 checks passed
  • Real-user LCP: 1.8 s

    1.8 s

    Real visitors wait 1.8 s for the largest content to appear (75th percentile). Good is under 2.5 s.

  • Real-user INP: 137 ms

    137 ms

    Real visitors wait 137 ms for the page to respond to a tap (75th percentile). Good is under 200 ms.

  • Real-user CLS: 0.02

    0.02

    For real visitors the layout shifts by 0.02 (75th percentile). Good is under 0.1.

  • Real-user FCP: 1.7 s

    1.7 s

    Real visitors see the first content after 1.7 s (75th percentile). Good is under 1.8 s.

  • Cumulative Layout Shift: 0

    0

    The layout barely moves while loading (CLS 0, good is under 0.1).

Images and page weight

1 to fix50
  • Page weight: 2.6 MB in 97 requests

    2.6 MB

    Your homepage downloads 2.6 MB in 97 requests on a phone: scripts 1.3 MB (29), images 1.2 MB (47) and other files 47 KiB (12). Under 2 MB keeps phones on slow connections fast.

  • About 0.7 g of CO₂ per visit

    0.73 g

    By the Sustainable Web Design model, a visit to your homepage emits about 0.73 g of CO₂e: 87.3 kg a year at 10,000 visits a month. It scales with page weight, so every byte cut lowers it.

Accessibility

2 to fix92
  • 6 tap targets too small

    6 tap targets are too small or too close together to hit reliably with a finger.

  • 2 text elements with low contrast

    2 text elements don't have enough contrast against the background to read easily, especially outdoors on a phone.

  • Heading elements are not in a sequentially-descending order

    Heading elements are not in a sequentially-descending order (1 element).

SEO

2 to fixGoogle 8325
  • No meta description

    No meta description, so Google writes its own snippet.

  • 1 link with vague text

    1 link use generic text like “click here” or “learn more”, which tells Google nothing about the page behind it.

Best practices

1 to fixGoogle 9250
  • 1 distorted image

    1 image is displayed at the wrong aspect ratio, so it looks stretched or squashed.

  • 1 low-resolution image

    1 image is served at too low a resolution for sharp phone screens.

Content and conversion

1 to fix0
  • Homepage could not be loaded

    We could not load https://mobilityware.com from our server, so the homepage checks are missing. If the site is up, it may block automated visitors.

Security, domain, email and software versions

The security, domain and email checks, software and plugin versions, and any app with a known security problem are visible only to people at mobilityware.com, because details like these could help someone attack a site. Every review keeps them private, whatever they found.

Upkeep, stack and company

Stack

Hosting
Google Cloud

Hiring

Hiring
7 open roles
Teams
Product Development (3), Marketing (2), General Hiring (1), Monetization (1)
Job board
greenhouse

Company

Founded
1990
Headquarters
Irvine

Upkeep, stack, hiring and company data from programmable.info

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